My final model in Away3 is around 490 faces compared to 36000 on HP . I get your point and generally when I am creating stuff for Unreal the difference between low poly and high poly is huge as well. It is like HP-45000-50000 vs LP 1500-2000 ,and still I am getting lowpoly that are looking very close to HP . Is that possible that because of the lighting and rendering system nature that the effects in Away3D are less impressive in this particular matter? May be I am just a kind of dumbass to compare two things ????
On Fri, Jan 15, 2010 at 11:27 PM, Peter Kapelyan <[email protected]>wrote: > Well that is the purpose of normal maps (in video games and cosoles), so > you don't have to use a 200,000 poly object, you can get away with almost > the same "look" with a 2,000 poly object. However the reason you may be > seeing a bigger difference, is because maybe your object is too low poly. > When they make a "low poly" version for games/cosoles/PC's that can handle > thousands of polygons, they make an object that still looks smooth in > silhoutte form, so it doesn't look low poly or have jagged edges. > So low poly for a OpenGL or whatnot may be 2,000-10,000 poly's, while in > away3d, 2,000 - 10,000 polys might just make Flash player choke. So > unfortunately in Away3D you would need to cut that polygon count by ten > maybe, 1,000 polys instead of 10,000. So it's much lower poly than you'd > expect fromt the low poly in consoles and video games :/ > > On Fri, Jan 15, 2010 at 4:21 PM, Michael Iv <[email protected]> wrote: > >> That is exactly what I have done .My normal map was generated from HP >> (some 36000 faces). Also when I am using this process for the Unreal , let's >> say I am creating a tube with 6 sides but the normal map for this tube I am >> creating from the tube with 32 >> sides and after applying this NM to 6 sides' tube in unreal it looks like >> 32 sided tube . Now about what you have said:*Normal maps don't make a >> low poly object look highpoly, they just retain all the lighting information >> from a high poly model and all the details it may have from the lighting. >> *" -did you mean that is the purpose in away3D ? >> >> >> On Fri, Jan 15, 2010 at 11:11 PM, Peter Kapelyan <[email protected]>wrote: >> >>> Normal maps don't make a low poly object look highpoly, they just retain >>> all the lighting information from a high poly model and all the details it >>> may have from the lighting. >>> If you wanted it to look more detailed ,you would need to create the >>> detail from a higher poly object, and possibly increase the size of the >>> normal map to retain all that detail. >>> -Pete >>> >>> On Fri, Jan 15, 2010 at 4:07 PM, Michael Iv <[email protected]>wrote: >>> >>>> Hey all , I would like to suggest something and if I am wrong ,please >>>> correct me. >>>> I was playing today at home with normal mapping in Away3D (3.4) and >>>> come to the following conclusion . My conclusion is based on normal maps >>>> functionality and purpose in video games engines . I am in my spare >>>> time create some level design and MODing for UNreal Engine .There I use >>>> normal maps ( as it is in all engines) for rendering low poly model >>>> looking >>>> like high poly and it looks great. Today I created a HP pillar in MudBox >>>> ,then imported into 3Ds Max , then from it created low poly , then >>>> projected >>>> high to low and created normal map -all the process like it should be . Now >>>> ,after creating Away3D scene and assigning >>>> Dot3BitmapMaterialF10 as >>>> material with my normal map i first of all really could see that the >>>> lightsource causes the geometry to look deep and detailed but the geometry >>>> itself doesn't look high poly at all . I mean the light traces all the >>>> deep >>>> texture details on the object but overall shape is still low poly . My >>>> question is if that is the way NM work in Away3D or I missed something in >>>> my >>>> work??? >>>> >>>> Any help will be appreciated !!!! >>>> >>>> -- >>>> Michael Ivanov ,Programmer >>>> Neurotech Solutions Ltd. >>>> Flex|Flash |Air |Games|OS| >>>> Tel-0526237969 >>>> [email protected] >>>> [email protected] >>>> >>> >>> >>> >>> -- >>> ___________________ >>> >>> Actionscript 3.0 Flash 3D Graphics Engine >>> >>> HTTP://AWAY3D.COM >>> >> >> >> >> -- >> Michael Ivanov ,Programmer >> Neurotech Solutions Ltd. >> Flex|Flash |Air |Games|OS| >> Tel-0526237969 >> [email protected] >> [email protected] >> > > > > -- > ___________________ > > Actionscript 3.0 Flash 3D Graphics Engine > > HTTP://AWAY3D.COM > -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Flash |Air |Games|OS| Tel-0526237969 [email protected] [email protected]
