My final model in Away3 is around 490 faces compared to 36000 on HP . I get
your point and generally when I am creating stuff for Unreal the difference
between low poly and high poly is huge as well.
It is like HP-45000-50000 vs LP 1500-2000 ,and still I am getting lowpoly
that are looking very close to HP . Is that possible that  because of the
lighting and rendering  system nature that the effects in Away3D are less
impressive in this particular matter? May be I am just a  kind of  dumbass
to compare two things ????

On Fri, Jan 15, 2010 at 11:27 PM, Peter Kapelyan <[email protected]>wrote:

> Well that is the purpose of normal maps (in video games and cosoles), so
> you don't have to use a 200,000 poly object, you can get away with almost
> the same "look" with a 2,000 poly object. However the reason you may be
> seeing a bigger difference, is because maybe your object is too low poly.
> When they make a "low poly" version for games/cosoles/PC's that can handle
> thousands of polygons, they make an object that still looks smooth in
> silhoutte form, so it doesn't look low poly or have jagged edges.
> So low poly for a OpenGL or whatnot may be 2,000-10,000 poly's, while in
> away3d, 2,000 - 10,000 polys might just make Flash player choke. So
> unfortunately in Away3D you would need to cut that polygon count by ten
> maybe, 1,000 polys instead of 10,000. So it's much lower poly than you'd
> expect fromt the low poly in consoles and video games :/
>
> On Fri, Jan 15, 2010 at 4:21 PM, Michael Iv <[email protected]> wrote:
>
>> That is exactly what I have done .My normal map was generated from HP
>> (some 36000 faces). Also when I am using this process for the Unreal , let's
>> say I am creating a tube with 6 sides but the normal map for this tube I am
>> creating from the tube with 32
>> sides and after applying this NM to 6 sides' tube in unreal  it looks like
>> 32 sided tube . Now about what you have said:*Normal maps don't make a
>> low poly object look highpoly, they just retain all the lighting information
>> from a high poly model and all the details it may have from the lighting.
>> *" -did you mean that is the purpose in away3D ?
>>
>>
>> On Fri, Jan 15, 2010 at 11:11 PM, Peter Kapelyan <[email protected]>wrote:
>>
>>> Normal maps don't make a low poly object look highpoly, they just retain
>>> all the lighting information from a high poly model and all the details it
>>> may have from the lighting.
>>> If you wanted it to look more detailed ,you would need to create the
>>> detail from a higher poly object, and possibly increase the size of the
>>> normal map to retain all that detail.
>>> -Pete
>>>
>>> On Fri, Jan 15, 2010 at 4:07 PM, Michael Iv <[email protected]>wrote:
>>>
>>>> Hey all , I would like to suggest something and if I am wrong ,please
>>>> correct me.
>>>>  I was playing today at home with normal mapping in Away3D (3.4) and
>>>> come to the following conclusion . My conclusion is based on normal maps
>>>> functionality and purpose in video games engines . I am in my spare
>>>> time create some level design and MODing for UNreal Engine .There  I use
>>>> normal maps ( as it is in all engines) for rendering  low poly model 
>>>> looking
>>>> like high poly and it looks great. Today I created a HP pillar in MudBox
>>>> ,then imported into 3Ds Max , then from it created low poly , then 
>>>> projected
>>>> high to low and created normal map -all the process like it should be . Now
>>>> ,after creating Away3D scene and assigning
>>>>  Dot3BitmapMaterialF10 as
>>>> material with my normal map i first of all really could see that the
>>>> lightsource causes the geometry to look deep and detailed but the geometry
>>>> itself  doesn't look high poly at all . I mean the light traces all the 
>>>> deep
>>>> texture details on the object but overall shape is still low poly . My
>>>> question is if that is the way NM work in Away3D or I missed something in 
>>>> my
>>>> work???
>>>>
>>>> Any help will be appreciated !!!!
>>>>
>>>> --
>>>> Michael Ivanov ,Programmer
>>>> Neurotech Solutions Ltd.
>>>> Flex|Flash |Air |Games|OS|
>>>> Tel-0526237969
>>>> [email protected]
>>>> [email protected]
>>>>
>>>
>>>
>>>
>>> --
>>> ___________________
>>>
>>> Actionscript 3.0 Flash 3D Graphics Engine
>>>
>>> HTTP://AWAY3D.COM
>>>
>>
>>
>>
>> --
>> Michael Ivanov ,Programmer
>> Neurotech Solutions Ltd.
>> Flex|Flash |Air |Games|OS|
>> Tel-0526237969
>> [email protected]
>> [email protected]
>>
>
>
>
> --
> ___________________
>
> Actionscript 3.0 Flash 3D Graphics Engine
>
> HTTP://AWAY3D.COM
>



-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Flash |Air |Games|OS|
Tel-0526237969
[email protected]
[email protected]

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