if you do want export from a single plan, the x/y of your drawing application as x/z in Away just keep track of the points x,y and before extrude, convert to Number3D (y becoming 0) then pass these to the SkinExtrude class.
Fabrice On Jan 16, 2010, at 1:44 PM, cbs1918 wrote: > How would I go about extruding a movie clip? I want to have a movie > clip that the user can draw on then turn that movie clip into a 3d > object with depth. I know I can use the movie clip as a material for > a plane but I need this with a little depth. I tried creating several > planes each with a different z value but when I rotate the object I > see space in between them. I saw there are a couple of extrusion > classes but wasn't sure if any on them would be useful in this > instance or how to use them, seems like I would need a list of points > along the movie clip but wasn't sure how to create that list. > > Thanks.
