if you do want export from a single plan, the x/y of your drawing application 
as x/z in Away
just keep track of the points x,y and before extrude, convert to Number3D (y 
becoming 0)
then pass these to the SkinExtrude class.

Fabrice
On Jan 16, 2010, at 1:44 PM, cbs1918 wrote:

> How would I go about extruding a movie clip?  I want to have a movie
> clip that the user can draw on then turn that movie clip into a 3d
> object with depth.  I know I can use the movie clip as a material for
> a plane but I need this with a little depth.  I tried creating several
> planes each with a different z value but when I rotate the object I
> see space in between them.  I saw there are a couple of extrusion
> classes but wasn't sure if any on them would be useful in this
> instance or how to use them, seems like I would need a list of points
> along the movie clip but wasn't sure how to create that list.
> 
> Thanks.

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