I really like the light away3d library, especially its size and speed. I've got no probs doing stuff like cubes or models, but I'm stuck when it comes to something that seems so super simple:
Imagine a bunch of car renderings, and those images should move in space, but obviously without distortion. So I'd need either an abstract Object3D instance for each of those, where I could read screen position/scale/depth and set the images properties accordingly. Or I'd need something like a SimpleSprite3D class, where I could add my images as Bitmaps (if other DO - e.g. Shape - would go, that'd be nice to). I was hoping the Sprite3D class would do that, but I'm not sure. On top of that I want to change the alpha of this images according their distance from the camera. Something like the FogFilter in Away3D (I guess). Best would be if I'd even have control over filters, blendmode and such. I figured the Object3D.layer property might be for that stuff, but then I don't have this property in Sprite3D. This all seems to be so much more simple than the stuff the library actually does (all this uv-triangle stuff), but I just don't see how I can achieve it. If you can give me any hints, I'd highly appreciate, thanks.
