try http://away3d.googlecode.com/svn/branches/lite
http://away3d.googlecode.com/svn/branches/lite/bin/ExParticles.swf http://away3d.googlecode.com/svn/branches/lite/src/ExParticles.as you can use layer there, but i'm not recommend you better try mod http://away3d.googlecode.com/svn/branches/lite/libs/away3dlite/materials/ParticleMaterial.as like http://away3d.googlecode.com/svn/branches/lite/libs/away3dlite/materials/ParticleDofMaterial.as and replace Bulrfilter with alpha should the trick it's dev version btw,so be patient ;) hth 2010/1/18 Sev <[email protected]> > I really like the light away3d library, especially its size and speed. > I've got no probs doing stuff like cubes or models, but I'm stuck when > it comes to something that seems so super simple: > > Imagine a bunch of car renderings, and those images should move in > space, but obviously without distortion. So I'd need either an > abstract Object3D instance for each of those, where I could read > screen position/scale/depth and set the images properties accordingly. > Or I'd need something like a SimpleSprite3D class, where I could add > my images as Bitmaps (if other DO - e.g. Shape - would go, that'd be > nice to). I was hoping the Sprite3D class would do that, but I'm not > sure. > > On top of that I want to change the alpha of this images according > their distance from the camera. Something like the FogFilter in Away3D > (I guess). Best would be if I'd even have control over filters, > blendmode and such. I figured the Object3D.layer property might be for > that stuff, but then I don't have this property in Sprite3D. > > This all seems to be so much more simple than the stuff the library > actually does (all this uv-triangle stuff), but I just don't see how I > can achieve it. If you can give me any hints, I'd highly appreciate, > thanks. > -- katopz http://www.sleepydesign.com
