try

http://away3d.googlecode.com/svn/branches/lite

http://away3d.googlecode.com/svn/branches/lite/bin/ExParticles.swf
http://away3d.googlecode.com/svn/branches/lite/src/ExParticles.as

you can use layer there, but i'm not recommend

you better try mod
http://away3d.googlecode.com/svn/branches/lite/libs/away3dlite/materials/ParticleMaterial.as

like
http://away3d.googlecode.com/svn/branches/lite/libs/away3dlite/materials/ParticleDofMaterial.as

and replace Bulrfilter with alpha should the trick
it's dev version btw,so be patient ;)

hth

2010/1/18 Sev <[email protected]>

> I really like the light away3d library, especially its size and speed.
> I've got no probs doing stuff like cubes or models, but I'm stuck when
> it comes to something that seems so super simple:
>
> Imagine a bunch of car renderings, and those images should move in
> space, but obviously without distortion. So I'd need either an
> abstract Object3D instance for each of those, where I could read
> screen position/scale/depth and set the images properties accordingly.
> Or I'd need something like a SimpleSprite3D class, where I could add
> my images as Bitmaps (if other DO - e.g. Shape - would go, that'd be
> nice to). I was hoping the Sprite3D class would do that, but I'm not
> sure.
>
> On top of that I want to change the alpha of this images according
> their distance from the camera. Something like the FogFilter in Away3D
> (I guess). Best would be if I'd even have control over filters,
> blendmode and such. I figured the Object3D.layer property might be for
> that stuff, but then I don't have this property in Sprite3D.
>
> This all seems to be so much more simple than the stuff the library
> actually does (all this uv-triangle stuff), but I just don't see how I
> can achieve it. If you can give me any hints, I'd highly appreciate,
> thanks.
>



-- 
katopz
http://www.sleepydesign.com

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