Bump.
On Jan 14, 11:25 pm, charglerode <[email protected]> wrote: > Is it possible to load an OBJ, but have the loader apply the JPG > texture as a WhiteShadingBitmapMaterial ( or any other ) instead of > just a plain BitmapMaterial? > > The reason I'm asking it because I would like to apply lights to the > scene, but plain BitmapMaterials don't seem to react to lights. I > don't want to have the overhead of loading texture separately and > applying them face by face. Seems like a lot of unnecessary work.
