Bump
On Jan 18, 8:26 pm, charglerode <[email protected]> wrote: > Bump. > > On Jan 14, 11:25 pm, charglerode <[email protected]> wrote: > > > Is it possible to load an OBJ, but have the loader apply the JPG > > texture as a WhiteShadingBitmapMaterial ( or any other ) instead of > > just a plain BitmapMaterial? > > > The reason I'm asking it because I would like to apply lights to the > > scene, but plain BitmapMaterials don't seem to react to lights. I > > don't want to have the overhead of loading texture separately and > > applying them face by face. Seems like a lot of unnecessary work.
