I have a project where I need to drag-and-drop 3D objects. You can change the 
camera perspective, but the perspective is consistent while dragging. 
Currently, I use three different View objects to selectively render varying 
parts of the scene, but I was wondering if there was a way to do this using 
ownSession instead?

It would be nice to push the selected object to the selection renderer, render 
it by itself while its dragging, then set its session back to its original 
session when I'm through.

Otherwise, are there other ways I can optimize performance, like sharing a 
camera object or other child objects?

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