I have a project where I need to drag-and-drop 3D objects. You can change the camera perspective, but the perspective is consistent while dragging. Currently, I use three different View objects to selectively render varying parts of the scene, but I was wondering if there was a way to do this using ownSession instead?
It would be nice to push the selected object to the selection renderer, render it by itself while its dragging, then set its session back to its original session when I'm through. Otherwise, are there other ways I can optimize performance, like sharing a camera object or other child objects?
