If the mesh is in its own layer you could apply a glow filter to get a 
silhouette. So if it has its own View or if you use ownCanvas in Away3D. I 
can't remember if Away3DLite supports ownCanvas or not.

On the other hand, I wish there was a way of adding stroke to an object in 
Away3D. Wireframes work okay, but the key would be the ability to possibly 
increase the stroke width, but especially the key would be in not drawing all 
of the edges for each triangle. It would have to check to try and remove lines 
where both triangles face the same direction, so that a cube looks like six 
sides instead of twelve triangles.

If someone knew how I could do that, that would be very cool.



On Wed, 20 Jan 2010 11:55:24 -0800, galaxy <[email protected]> wrote:

Hi!

I was wondering if anyone has any tips on how to outline a mesh in
away3dlite. I'd like to outline a collada model with a texture in
black to achieve a sort of silhouette effect. Any hints?

Thanks,
galaxy

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