These methods all seem to be for Away3D... are there any that would work for Away3DLite?
Thanks, galaxy On Jan 21, 7:10 am, delfeld <[email protected]> wrote: > You can look in the class itself to discover this. . . > > Go into the constructor for the class (in this case, it is > away3d.materials.WireframeMaterial.WireframeMaterial(...)), and look > for a line something like this: > > ini = Init.parse(init); > > Init.parse() is a command that returns an Object which is > (essentially) a list of parameters. In this case, you will also see > the line: > > width = ini.getNumber("width", 1, {min:0}); > > which actually assigns the width. This method of passing parameters > is pretty standard throughout Away3D; note that what you are passing > to the class constructor is actually an object - thus the curly > brackets (e.g., {stuff=other}) - but it might be easier to think of > them as special parameters until you get the hang of it. > > On Jan 20, 2:10 pm, "Joshua Granick" <[email protected]> wrote: > > > Ah, I didn't know that! > > > So is this just a property of the Cube object, or can you use this on other > > types of meshes? > > > On Wed, 20 Jan 2010 12:04:48 -0800, Peter Kapelyan <[email protected]> > > wrote: > > >http://away3d.com/examples.php?example=37&viewhtml=1 > > > > the last line of code > > > > :) > > > > -Pete
