These methods all seem to be for Away3D... are there any that would
work for Away3DLite?

Thanks,
galaxy

On Jan 21, 7:10 am, delfeld <[email protected]> wrote:
> You can look in the class itself to discover this. . .
>
> Go into the constructor for the class (in this case, it is
> away3d.materials.WireframeMaterial.WireframeMaterial(...)), and look
> for a line something like this:
>
>   ini = Init.parse(init);
>
> Init.parse() is a command that returns an Object which is
> (essentially) a list of parameters.  In this case, you will also see
> the line:
>
>   width = ini.getNumber("width", 1, {min:0});
>
> which actually assigns the width.  This method of passing parameters
> is pretty standard throughout Away3D; note that what you are passing
> to the class constructor is actually an object - thus the curly
> brackets (e.g., {stuff=other}) - but it might be easier to think of
> them as special parameters until you get the hang of it.
>
> On Jan 20, 2:10 pm, "Joshua Granick" <[email protected]> wrote:
>
> > Ah, I didn't know that!
>
> > So is this just a property of the Cube object, or can you use this on other 
> > types of meshes?
>
> > On Wed, 20 Jan 2010 12:04:48 -0800, Peter Kapelyan <[email protected]> 
> > wrote:
> > >http://away3d.com/examples.php?example=37&viewhtml=1
>
> > > the last line of code
>
> > > :)
>
> > > -Pete

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