> if you do not need bones then md2 is way more friendly and easy to use.
> not that you have an Animator class that also can generate the animations "a 
> la md2" on the fly for you from at least 2 states of the model.

Fabrice, something I've been struggling with: Is there a simple way to load in 
an MD2 as a MovieMesh and then create named animation sequences inside Flash?  
I've yet to find an easy way to name and create the sequences inside MD2 files, 
limiting me to what Quake2 uses as default, but for the project I'm on I want 
to be able to control and name the sequences on my own.

Thanks,
~ Charles


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