You cna use Quake model editor to name the frames. I use MED (model editor)
from the 3Dgamestudio package to create my md2's. I am sure theres a few
other packages like Milkshape you can open the MD2 with and then edit. Also
you can export the MD@ with the asas3class as animated, then go inside the
.AS file you create and change the frame names.

-Pete

On Fri, Jan 22, 2010 at 1:02 PM, Charles Wardlaw <[email protected]>wrote:

> > if you do not need bones then md2 is way more friendly and easy to use.
> > not that you have an Animator class that also can generate the animations
> "a la md2" on the fly for you from at least 2 states of the model.
>
> Fabrice, something I've been struggling with: Is there a simple way to load
> in an MD2 as a MovieMesh and then create named animation sequences inside
> Flash?  I've yet to find an easy way to name and create the sequences inside
> MD2 files, limiting me to what Quake2 uses as default, but for the project
> I'm on I want to be able to control and name the sequences on my own.
>
> Thanks,
> ~ Charles
>
>
>


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