You cna use Quake model editor to name the frames. I use MED (model editor) from the 3Dgamestudio package to create my md2's. I am sure theres a few other packages like Milkshape you can open the MD2 with and then edit. Also you can export the MD@ with the asas3class as animated, then go inside the .AS file you create and change the frame names.
-Pete On Fri, Jan 22, 2010 at 1:02 PM, Charles Wardlaw <[email protected]>wrote: > > if you do not need bones then md2 is way more friendly and easy to use. > > not that you have an Animator class that also can generate the animations > "a la md2" on the fly for you from at least 2 states of the model. > > Fabrice, something I've been struggling with: Is there a simple way to load > in an MD2 as a MovieMesh and then create named animation sequences inside > Flash? I've yet to find an easy way to name and create the sequences inside > MD2 files, limiting me to what Quake2 uses as default, but for the project > I'm on I want to be able to control and name the sequences on my own. > > Thanks, > ~ Charles > > > -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
