you can take a look at Ray class in materials utils. Handy for irregular shapes. On a sphere its just a question of radius. If you use Prefab for the terrain build, latest version outputs also the map. of course all this is doable by code look at tutorial surface tracking at away3d.com/tutorials
if you're good at coding, you also might consider take a look and modify NormalUVModifier and drive the hits based on a map... Fabrice On Jan 27, 2010, at 10:50 AM, Valts Darznieks wrote: > Hi guys. I finally figured out how to get my animated models from 3D > Max to md2 (using MilkShape in middle), now I have pretty md2 models > walking, runing, jumping in my flash :) FINALLY ! > So now I have to get them moving. > What would be the best way to get my characters moving on top of some > mesh (sphere for example). > Do I have to calculate all the points from where I am and where I have > to go and tween between them ? > And I have to make it so he walks on relief, if terrain has any. What > would be the best way to go? > Thank you for any advice !
