> Anyhow I looked up Ray class and as far as I can understand it is used
> for creating elevations etc
no the Ray class "projects" a vector and if they is a collision with a given 
triangle, it returns an intersection Number3D
Its undocumented because its dev is evolving almost as the wind changes.
The ray tracer in Prefab uses it as well. Once the tracers will be done, 
they'll join the svn with propper doc.
In meanwhile, I've uploaded the class because next to trace capabilities, it's 
a great help for collision detection.

> NormalUVModifier seems to be somewhat useful and right way to go,
> haven't yet figured out how to use it thou.
since its straight to set up, and the class holds very little handlers, you 
should be able figure out in no time what it could mean for
your project. Also not speaking about elevation, but elevation reader, take a 
look at code, and imagine a combo of the classes that were summed up.
Again, I bet you'll have your custom irregular shape reader in no time! From 
there if you still need to lock to a face, you'll just have to
read the offset and pass it to the FaceLink class.

Fabrice


On Feb 3, 2010, at 3:40 PM, Valts Darznieks wrote:

> Hey Fabrice thanks for all of your help.
> I don`t use Prefab and don`t use elevation, I realized that best way
> is to model my planets and then import them for maximum control of
> polygons etc.
> Anyhow I looked up Ray class and as far as I can understand it is used
> for creating elevations etc, not much examples and tutorials about it.
> NormalUVModifier seems to be somewhat useful and right way to go,
> haven't yet figured out how to use it thou.
> I`m web developer(php,js.. etc), so flash and 3d is relay new to me,
> so any pointer in how to use NormalUVModifier would be relay grate.
> Just point me in right direction and I will figure out the rest.
> Once again thank you all for your help, I couldn't get this far
> without your help guys.

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