Awesome update fabrice!
On Jan 26, 7:11 am, Fabrice3D <[email protected]> wrote: > ah well, the Turtle, Away, you know... we've let that model suffer the most > extreme codes in past 3 years. > that was the least I could do to thank that poor mesh :)) > > Fabrice > > On Jan 25, 2010, at 7:21 PM, Joshua Granick wrote: > > > > > Awesome, thank you! > > > I like the new icon :) > > > On Mon, 25 Jan 2010 08:27:15 -0800, Fabrice3D <[email protected]> wrote: > > >> Hi all, > >> just uploaded a new update of preFab, V 1.203 > > >> INSTALL: due to many changes, you will need to uninstall previous version > >> if you have one already installed > >> then install the update as usual. > >> next update, the app will prompt you if an update is available. > > >> get it here: > >>http://www.closier.nl/prefab > > >> -------------------- > >> In this update: > >> -------------------- > > >> - Path generator > >> - generator panel, with mulpile paths support > >> - realtime edit in 3d > >> - export/import path in xml as awp files (from path editor panel) > >> - export path to AS3 (requires updated classes from svn) > > >> - Path animator > >> - test on the fly your animation as they will be in your project > >> (upcomming release will export these as well to as3 classes) > > >> - Path extrude > >> - 3D XY edit plan > >> - generate/test your pathExtrusion > > >> - Terrain generator > >> - code and interface updated since previous 1.109 version > >> - export now the readermap directly from prefab to allow easy > >> surfacetracking > > >> - Menus > >> - improved menus for Windows > > >> + bugs & improvements here and there... > > >> This update has required lots of changes on Prefab's internal code > >> This means I count on you to use the report window in case you encounter > >> problems! > > >> Have fun! > > >> Fabrice
