Thank you Moley! Another update should be released very soon, as this version does not export the pathanimations to AS3 yet.
Fabrice On Jan 28, 2010, at 6:57 AM, Moley wrote: > Awesome update fabrice! > > > On Jan 26, 7:11 am, Fabrice3D <[email protected]> wrote: >> ah well, the Turtle, Away, you know... we've let that model suffer the most >> extreme codes in past 3 years. >> that was the least I could do to thank that poor mesh :)) >> >> Fabrice >> >> On Jan 25, 2010, at 7:21 PM, Joshua Granick wrote: >> >> >> >>> Awesome, thank you! >> >>> I like the new icon :) >> >>> On Mon, 25 Jan 2010 08:27:15 -0800, Fabrice3D <[email protected]> wrote: >> >>>> Hi all, >>>> just uploaded a new update of preFab, V 1.203 >> >>>> INSTALL: due to many changes, you will need to uninstall previous version >>>> if you have one already installed >>>> then install the update as usual. >>>> next update, the app will prompt you if an update is available. >> >>>> get it here: >>>> http://www.closier.nl/prefab >> >>>> -------------------- >>>> In this update: >>>> -------------------- >> >>>> - Path generator >>>> - generator panel, with mulpile paths support >>>> - realtime edit in 3d >>>> - export/import path in xml as awp files (from path editor panel) >>>> - export path to AS3 (requires updated classes from svn) >> >>>> - Path animator >>>> - test on the fly your animation as they will be in your project >>>> (upcomming release will export these as well to as3 classes) >> >>>> - Path extrude >>>> - 3D XY edit plan >>>> - generate/test your pathExtrusion >> >>>> - Terrain generator >>>> - code and interface updated since previous 1.109 version >>>> - export now the readermap directly from prefab to allow easy >>>> surfacetracking >> >>>> - Menus >>>> - improved menus for Windows >> >>>> + bugs & improvements here and there... >> >>>> This update has required lots of changes on Prefab's internal code >>>> This means I count on you to use the report window in case you encounter >>>> problems! >> >>>> Have fun! >> >>>> Fabrice
