Hey Philip not at present, these calculations need to be odne manually in Lite. One way of getting round this is to have your designer export a bounding box object in your collada scene, with a recognizable id that can be pulled out of the resulting 3D scene to determine a bounding box position
Rob On Tue, Feb 2, 2010 at 3:05 PM, Philip Harvey <[email protected]> wrote: > Is there a way to get the bounding box of a model in this case a Collada > model? > > Thanks > > -- > Phil Harvey > [email protected] > AIM: filrv > ICQ: 354535 > GTalk: [email protected] > -- Rob Bateman Flash Development & Consultancy [email protected] www.infiniteturtles.co.uk www.away3d.com
