Hey Philip

not at present, these calculations need to be odne manually in Lite. One way
of getting round this is to have your designer export a bounding box object
in your collada scene, with a recognizable id that can be pulled out of the
resulting 3D scene to determine a bounding box position

Rob

On Tue, Feb 2, 2010 at 3:05 PM, Philip Harvey <[email protected]> wrote:

> Is there a way to get the bounding box of a model in this case a Collada
> model?
>
> Thanks
>
> --
> Phil Harvey
> [email protected]
> AIM: filrv
> ICQ: 354535
> GTalk: [email protected]
>



-- 
Rob Bateman
Flash Development & Consultancy

[email protected]
www.infiniteturtles.co.uk
www.away3d.com

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