Thanks,

I will just go through all the verts at load time, to get a rough bounding
box.

Phil

On Tue, Feb 2, 2010 at 10:59 AM, Rob Bateman <[email protected]> wrote:

> Hey Philip
>
> not at present, these calculations need to be odne manually in Lite. One
> way of getting round this is to have your designer export a bounding box
> object in your collada scene, with a recognizable id that can be pulled out
> of the resulting 3D scene to determine a bounding box position
>
> Rob
>
>
> On Tue, Feb 2, 2010 at 3:05 PM, Philip Harvey <[email protected]> wrote:
>
>> Is there a way to get the bounding box of a model in this case a Collada
>> model?
>>
>> Thanks
>>
>> --
>> Phil Harvey
>> [email protected]
>> AIM: filrv
>> ICQ: 354535
>> GTalk: [email protected]
>>
>
>
>
> --
> Rob Bateman
> Flash Development & Consultancy
>
> [email protected]
> www.infiniteturtles.co.uk
> www.away3d.com
>



-- 
Phil Harvey
[email protected]
AIM: filrv
ICQ: 354535
GTalk: [email protected]

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