k, before even try help you, i do see your exported model is wrong.
and thats why you do get errors

look awd file
line after
#d
the following object doesn't have vertexes, uv's or faces

just replace the following
3 lines

v:
u:
f:

by

v:-60.74e/0/-13.10d8,-60.74e/0/13.10d8,60.74e/0/13.10d8,60.74e/0/-13.10d8
u:0/0,0/1,1/1,1/0
f:0,1,2,0,1,2,0,1,2,0,1,2,2,3,0,2,3,0,2,3,0,2,3,0

drop in Prefab, select the now white part and delete it (i need add key events 
for this...)
then export.

so back to your problem:
you have imported a non valid mesh. Make sure to clean up in your 3d app prior 
to exprt files for Prefab.

another request, please send me this exact  model offline
so I can see why some controls are were not triggered for this empty mesh.

in short, all you did was ok, but this non valid mesh was probably generating 
the error back in Away.

Fabrice


On Feb 7, 2010, at 7:39 PM, [email protected] wrote:

> Ok, here is a ZIP with the exported AWD. It's a simple box made up of
> 6 planes and each has a texture of some digital camera applied to it.
> 
> http://www.mind-probe.com/as3/away3d/CameraTest1.zip
> 
> It would be wonderful if you can show me how to get this compiled
> correctly and also how to bring multiple exported AS3 classes from
> Prefab into Flash.
> 
> I'd be very happy to donate to the project.
> 
> Thank you Fabrice3D!
> 

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