I'm working on trying to add a Descent style 6DOF camera to an Away3D
project. Creating the view matrix for the camera was pretty
easy. The problem is there is no way to directly assign a view
matrix to the camera. I've tried hijacking the viewMatrix() function
in Camera3D but it seems to change the vertices on meshes instead of
actually moving the camera. How can I take my view matrix and apply
it to a Camera3D so that my changes are directly on the camera? Or
would it be possible to never have the camera actually move but have
all the objects move around the camera? If this is possible how do I
make sure every model is updated after a camera view update is applied?
