It was a standard sphere model (4275 points, 7922 triangles) with no animation or bones. I didn't include md2 here because as I understand it md2 has a limit of 4096 triangles. Plus I didn't have a tool that could export it :) But if you can export an MD2 model it would be trivial to include it in the test. I'll send you a model that comes in under the triangle limit.
On Feb 26, 12:42 am, Peter Kapelyan <[email protected]> wrote: > Are all those the exact same model? If so .3ds beat the pants out of > everything else, including #2 contender OBJ. > > By the way, you forgot MD2, I have a feeling it might beat even 3ds (but who > knows). If you want, send me the 3DS and I will create an MD2 for you. > > -Pete > > > > > > On Thu, Feb 25, 2010 at 7:07 AM, Matt <[email protected]> wrote: > > I am in the process of determining which model format is the most > > optimal for Away3D. To do this I have written a small application that > > will load a sphere 3D model saved in multiple different formats (3DS, > > ASE, DAE, OBJ, AWD and AS), and then uploads the time it takes to > > parse each format to a public google spreadsheet, which you can view > > at > >http://spreadsheets.google.com/pub?key=tJ7dFDYWM4n6F74Z25BJq5g&output... > > . > > > I would love to get some data from other PCs. To participate all you > > need to do is go to > >http://webdemos.sourceforge.net/Away3DDemos/ModelLoading/ > > and let the demo run through (it is a fairly large SWF file, and there > > is no preloader, so just be patient while it loads for the first > > time). > > > The source code for the demo can be downloaded from > >http://webdemos.sourceforge.net. > > /Away3DDemos/ModelLoading/PublicModelLoadingSpeedTest.as > > -- > ___________________ > > Actionscript 3.0 Flash 3D Graphics Engine > > HTTP://AWAY3D.COM
