Hello guys, this is my first post, so before I start with my problem I'd like to thank you all for this community - you already helped me a lot!
I've set up a little room (actually just some planes for a floor and walls) and a HoverCamera3D, which is I guess is perfect for "looking around the room". Now I would like to move the camera smoothly to another place in the room and "look around" from there. I tried to target the camera to a cube (that was advised here in the group quite a few times) and move the cube around in the room, but whatever distsance I set, the camera orbits around the origin - it kind of only "looks" at the cube but rotates around the origin. Then I tried to move the room's pivot point which works so far. Guess I need to use a tweening class to get the movement smooth. But is this the way to do it or am I going totally off the track here? Any hints and advice is strongly appreciated! Regards, Stefan
