Hello guys,

this is my first post, so before I start with my problem I'd like to
thank you all for this community - you already helped me a lot!

I've set up a little room (actually just some planes for a floor and
walls) and a HoverCamera3D, which is I guess is perfect for "looking
around the room".
Now I would like to move the camera smoothly to another place in the
room and "look around" from there.

I tried to target the camera to a cube (that was advised here in the
group quite a few times) and move the cube around in the room, but
whatever distsance I set, the camera orbits around the origin - it
kind of only "looks" at the cube but rotates around the origin.

Then I tried to move the room's pivot point which works so far. Guess
I need to use a tweening class to get the movement smooth.

But is this the way to do it or am I going totally off the track here?

Any hints and advice is strongly appreciated!

Regards,
Stefan

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