Hi,
is there a way to attach an object 3D to a bone or a junction of
another model?
So, for example, having the model of a man and a model of a hat, I
would attach the hat to the head of the man, so if he moves his head,
the hat should move accordingly.

Or if I could export the two models sharing the same bones, could I
copy the animations from one object3D to the other at runtime? So for
every new animation I should include it in one model only, and copy it
automatically to the other through code.

Any solution using MD2 models as well?

Thanks

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