Hi, is there a way to attach an object 3D to a bone or a junction of another model? So, for example, having the model of a man and a model of a hat, I would attach the hat to the head of the man, so if he moves his head, the hat should move accordingly.
Or if I could export the two models sharing the same bones, could I copy the animations from one object3D to the other at runtime? So for every new animation I should include it in one model only, and copy it automatically to the other through code. Any solution using MD2 models as well? Thanks
