Try the FaceLink class Fabrice
On Mar 15, 2010, at 9:27 PM, Riccardo wrote: > Hi, > is there a way to attach an object 3D to a bone or a junction of > another model? > So, for example, having the model of a man and a model of a hat, I > would attach the hat to the head of the man, so if he moves his head, > the hat should move accordingly. > > Or if I could export the two models sharing the same bones, could I > copy the animations from one object3D to the other at runtime? So for > every new animation I should include it in one model only, and copy it > automatically to the other through code. > > Any solution using MD2 models as well? > > Thanks
