use the uv's return and do a simple u * mcwidth, 1-v * mcheight 
If you have used the lockH and lockW you will have to use these instead of 
width and height of the mc source.

Fabrice

On Mar 15, 2010, at 7:02 PM, matths wrote:

> Hello,
> 
> I am a newbie to Away3D, but I have done quite alot with Away3D-lite
> so far. But now, it seems, that I hit the frontiers, where I can't
> solve problems without asking.
> 
> I am able to detect a MouseEvent3D when the users clicks on my MD2
> model. The event object has different properties, like screenX,
> screenY, face, mesh and even uvt coordinates. What I would like to
> know, is where on the texture (MovieMaterial) mapped to my modell, the
> user had clicked.
> 
> There seems to be an interactive:Boolean property to MovieMaterial in
> Away3D, but not in Away3D-Lite. So I would like to have a little bit
> more interactivity with the texture by calculating the texture
> coordinates out of the properties given by the MouseEvent3D.
> 
> Any suggestions?
> 
> Regards,
> matths

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