thank you! I should have tried this by myself before asking. :) It
works perfectly.

matths

On Mar 15, 9:29 pm, Fabrice3D <[email protected]> wrote:
> use the uv's return and do a simple u * mcwidth, 1-v * mcheight
> If you have used the lockH and lockW you will have to use these instead of 
> width and height of the mc source.
>
> Fabrice
>
> On Mar 15, 2010, at 7:02 PM, matths wrote:
>
>
>
> > Hello,
>
> > I am a newbie to Away3D, but I have done quite alot with Away3D-lite
> > so far. But now, it seems, that I hit the frontiers, where I can't
> > solve problems without asking.
>
> > I am able to detect a MouseEvent3D when the users clicks on my MD2
> > model. The event object has different properties, like screenX,
> > screenY, face, mesh and even uvt coordinates. What I would like to
> > know, is where on the texture (MovieMaterial) mapped to my modell, the
> > user had clicked.
>
> > There seems to be an interactive:Boolean property to MovieMaterial in
> > Away3D, but not in Away3D-Lite. So I would like to have a little bit
> > more interactivity with the texture by calculating the texture
> > coordinates out of the properties given by the MouseEvent3D.
>
> > Any suggestions?
>
> > Regards,
> > matths

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