thank you! I should have tried this by myself before asking. :) It works perfectly.
matths On Mar 15, 9:29 pm, Fabrice3D <[email protected]> wrote: > use the uv's return and do a simple u * mcwidth, 1-v * mcheight > If you have used the lockH and lockW you will have to use these instead of > width and height of the mc source. > > Fabrice > > On Mar 15, 2010, at 7:02 PM, matths wrote: > > > > > Hello, > > > I am a newbie to Away3D, but I have done quite alot with Away3D-lite > > so far. But now, it seems, that I hit the frontiers, where I can't > > solve problems without asking. > > > I am able to detect a MouseEvent3D when the users clicks on my MD2 > > model. The event object has different properties, like screenX, > > screenY, face, mesh and even uvt coordinates. What I would like to > > know, is where on the texture (MovieMaterial) mapped to my modell, the > > user had clicked. > > > There seems to be an interactive:Boolean property to MovieMaterial in > > Away3D, but not in Away3D-Lite. So I would like to have a little bit > > more interactivity with the texture by calculating the texture > > coordinates out of the properties given by the MouseEvent3D. > > > Any suggestions? > > > Regards, > > matths
