Heya folks, I'm trying to parent the camera to an object like so: I have a container (center at the origin) and a sphere in it sits at z=-1000.
When I rotate the container I attempt to match the camera to the sphere's coordinates - they're fixed though, because they're seeing container-space. The task is a simple rotation around the origin which could be achieved with circle math, but I'd like to know how to parent the camera to contained objects for future projects if possible! A few questions: 1: Is there a quick way to parent a camera to an object? 2: Can I get an object's world-space/scene-space coordinates when it's in a container? 3: Can I set the camera's pivot to scene-origin or to it's target, so I could just set camera.rotationY? Thanks guys!
