Heya folks, I'm trying to parent the camera to an object like so:

I have a container (center at the origin) and a sphere in it sits at
z=-1000.

When I rotate the container I attempt to match the camera to the
sphere's coordinates - they're fixed though, because they're seeing
container-space.

The task is a simple rotation around the origin which could be
achieved with circle math, but I'd like to know how to parent the
camera to contained objects for future projects if possible!

A few questions:

1: Is there a quick way to parent a camera to an object?
2: Can I get an object's world-space/scene-space coordinates when it's
in a container?
3: Can I set the camera's pivot to scene-origin or to it's target, so
I could just set camera.rotationY?

Thanks guys!

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