hi Bakedbeing,

> 1: Is there a quick way to parent a camera to an object?
use can use Hovercamera, and pass any object3d you want as target or spring 
camera
or a combo, where you would use a camera to act as a dummy

> 2: Can I get an object's world-space/scene-space coordinates when it's
> in a container?
objectincontainer.scenePosition

> 3: Can I set the camera's pivot to scene-origin or to it's target, so
> I could just set camera.rotationY?
experiment with #1 and you will be able do so.


Fabrice




On Mar 16, 2010, at 7:55 AM, bakedbeing wrote:

> Heya folks, I'm trying to parent the camera to an object like so:
> 
> I have a container (center at the origin) and a sphere in it sits at
> z=-1000.
> 
> When I rotate the container I attempt to match the camera to the
> sphere's coordinates - they're fixed though, because they're seeing
> container-space.
> 
> The task is a simple rotation around the origin which could be
> achieved with circle math, but I'd like to know how to parent the
> camera to contained objects for future projects if possible!
> 
> A few questions:
> 
> 1: Is there a quick way to parent a camera to an object?
> 2: Can I get an object's world-space/scene-space coordinates when it's
> in a container?
> 3: Can I set the camera's pivot to scene-origin or to it's target, so
> I could just set camera.rotationY?
> 
> Thanks guys!

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