There is a class called Animator in animators package you could look at. It was designed to generate animations "a la " md2 runtime. This means that you could load each frame data/model as you please, and assemble runtime
Fabrice On Mar 15, 2010, at 9:14 PM, Riccardo wrote: > Hi, > I'm using Away 3D to load Collada files containing a model and a > single animation. > I would like to know if is it possible to load models and animations > from different files. > So for example I would like to have a ModelStill.dae file and > WalkingAnimation.dae, ShootingAnimation.dae, JumpingAnimation.dae etc. > So at runtime I'd load the model first, and then one animation at a > time and attach it to the main still model. > Moreover, I would like to know if at the moment is not yet possible to > include many animations in the same file and retrieve them throught > their name, as I we do with in model.animationLibrary["default"], but > we have still to put them in the same time line and access them in > cunck with the update method. > > What about MD2 for what I'm looking for? > > Thanks >
