You might also want to consider using a faster tween library. Tweener is great, 
but there are much faster engines out there

http://code.google.com/p/actuate/


You can also reference the x, y and z properties individually, of course

Tweener.addTween (c, { x: -33, y: -36, z: 0, time: 2 } );
Actuate.tween (c, 2, { x: -33, y: -36, z: 0 } );



On Tue, 16 Mar 2010 10:41:38 -0600, delfeld <[email protected]> wrote:

You are not passing a value.  You are passing a Class object type.

Instead of "Tweener.addTween(c, {position:Number3D, time:2});", try
this:

Tweener.addTween(c, {position:pos, time:2});

Also, as Fabrice mentioned, make sure that "position" is actually an
accessible property for Tweener.



On Mar 16, 3:46 am, metSyS <[email protected]> wrote:
Why i can't change position of some primitive in this way :

public var pos:Number3D=new Number3D(-33, -36, 0);
public var c:Cube=new Cube();
...
Tweener.addTween(c, {position:Number3D, time:2});



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