Hi, There are a few ways to set that up: First look at pitch(), yaw() and roll() that rotate objects along their x, y and z axis. If that doesn't work you can use an ObjectContainer3D to get better control on things! To easily setup an orbiting object and have it rotate around the center (like the earth) and it's local axis:
satContainer = new ObjectContainer3D(); addChild(satContainer); satOne = new SatOne(); satContainer.addChild(satOne); // Now lets say I want to rotate my satellite along the x axis: satOne.x = orbitDistance; // on render, tick, enterFrame... // animate the rotation of the satellite around the x axis: satOne.roll(.5); // Animate the satellite container along the y axis to orbit around the earth: satContainer.yaw(.5); ath Jerome.
