Jerome -

I'm not sure if I did not try that, but I will give it another shot
and let you know. I know what parenting is - I've been doing 3d
since 3dStudio early 90's.(and even earlier with Amiga cpus).
Just new to away3d, which is a wonderful recent find for me.

Thanks - your help is greatly appreciated. I'll try again to make it
work.

Vic



On Apr 3, 5:09 pm, elguapoloco <[email protected]>
wrote:
> Hi,
>
> satOne.rotationX = -25 is what is creating the wobble. This needs to
> be applied to the main container. Then you offset the satellite object
> (that is inside the main container) along the y axis to the distance
> you need. Then you apply a rotationY or a yaw() on the satellite. At
> that point the child object (the satellite) has no other rotations
> applied to it and it should not wobble. The key is to keep the
> container in the center. You do not move it. You move the satellite (a
> child of that object).
>
> So to be clear in a setup with a container with a satellite as its
> child:
> - Rotation X is on the container. You can also apply a Y rotation on
> the container to simulate orbiting the center.
> - Y offset (Y move or the orbit distance) and Y rotation on the
> satellite.
>
> Main container controls the rotation around the earth. Child or
> Satellite controls the distance to the earth and spinning. To avoid
> wobble only rotate the satellite around ONE axis the one used for the
> distance!
>
> Trust me, this works! I used that setup for this 
> demo:http://www.wemakedotcoms.com/_projects/stc09/locationsMap/STC_Locatio...
> Mouse over the red cubes to have them rotate as you need your
> satellite to rotate. It's an old 3D trick, called parenting, to
> achieve things like orbits.
>
> ath
>
> Jerome.


-- 
To unsubscribe, reply using "remove me" as the subject.

Reply via email to