if you use very latest trunk, you need wait for more details otherwize you should use PathAnimator
Fabrice On Apr 13, 2010, at 5:49 PM, Mario wrote: > Firstly, hello everyone :) > > So I'm trying to recreate a little experiment I created previously using PV3D > (http://onedayitwillmake.com/We_Will_Build_A_Road/), and take it a step > further by creating an actual mesh as the 'road' is created. My first > question is - what happened to the PathExtrude class, is PathExtrusion now > that same class? (I notice billboard is now sprite3d, so i figured maybe > there is some renaming going on) > > When following the PathExtrude example given here > (http://away3d.com/tutorials/how-to-use-the-pathextrude-class) I was not able > to get it to compile when substituting and shifting around the arguments. > > My second question, a more vague one is - to create something like this - > what route would you guys follow using Away3D? > > > Thanks and great work on away3d, I love it's fast paced development! > > Mario Gonzalez > http://onedayitwillmake.com > http://littlephysics.com -- To unsubscribe, reply using "remove me" as the subject.
