if you use very latest trunk, you need wait for more details
otherwize you should use PathAnimator

Fabrice

On Apr 13, 2010, at 5:49 PM, Mario wrote:

> Firstly, hello everyone :)
> 
> So I'm trying to recreate a little experiment I created previously using PV3D 
> (http://onedayitwillmake.com/We_Will_Build_A_Road/), and take it a step 
> further by creating an actual mesh as the 'road' is created. My first 
> question is - what happened to the PathExtrude class, is PathExtrusion now 
> that same class? (I notice billboard is now sprite3d, so i figured maybe 
> there is some renaming going on)  
> 
> When following the PathExtrude example given here 
> (http://away3d.com/tutorials/how-to-use-the-pathextrude-class) I was not able 
> to get it to compile when substituting and shifting around the arguments.
> 
> My second question, a more vague one is - to create something like this - 
> what route would you guys follow using Away3D?
> 
> 
> Thanks and great work on away3d, I love it's fast paced development!
> 
> Mario Gonzalez
> http://onedayitwillmake.com
> http://littlephysics.com



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