Hi again, Just an update and a question.
I couldn't get the program working with trunk\fp10 ...(no AnimationSequence) But did get it working with tags\3.4.2 In doing so, however, I've found that my maximum fps has dropped down from 48 (with branches 3.0.0) to 30. Anyone know why this would be? It's exactly the same code ... Cheers D On Apr 14, 10:50 am, dapdap <[email protected]> wrote: > Thanks as always for your help Fabrice. > > Unfortunately it is indeed an animated md2 I want to facelink. > > When I switched to the trunk I got a whole raft of errors that I > didn't really want to look at last night. > But today is another day and scanning the error list I can see they > are based around two issues - AnimationSequence and > DirectionalLight3D. > > I'll look into these and see if I can work out what I'm doing wrong. > I'll get back to the forum if I get stuck :) > > D > > On Apr 14, 2:28 am, Fabrice3D <[email protected]> wrote: > > > its gonna be ok, till you want to follow an animated mesh like md2 > > The normalDirty forces Away to calculate the normal of a face that has been > > updated. > > for perf reasons this is not done automatically on animated meshes. > > > why don't you target the trunk instead of 3.0.0 branche? numerous fixes > > were made. > > and you eventually need to catch up very soon ;) > > > Fabrice > > > On Apr 13, 2010, at 4:03 PM, dapdap wrote: > > > > Hi guys, > > > > I've been working away at a project using \branches\3.0.0\src as my > > > classpath. > > > I just went to use FaceLink but then soon discovered that it's not > > > included in 3.0.0. > > > > I spent a bit of time changing my classpath to various other libraries > > > but encountered one or two other issues (not least of which is that my > > > project runs about 10 fps faster in 3.0.0 compared to any of the > > > others) > > > > Anyway, I grabbed a copy of FaceLink from another directory and pasted > > > it in my source directory and tried to run my app. > > > > So far it's only come up with one error > > > C:\FDFull\movieclip\src\FaceLink.as(57): col: 11 Error: Access of > > > possibly undefined property normalDirty through a reference with > > > static type away3d.core.base:Face. > > > > So I commented out the 'offending' line > > > _face.normalDirty = true; > > > > And now it seems to be running okay. > > > > I've no idea what a normalDirty is ... > > > > I guess my question is - is what I'm doing a good/bad idea? > > > Am I likely to get myself in a mess or should FaceLink work okay now > > > that I've omitted that line? > > > > Cheers > > > > D > > > > -- > > > To unsubscribe, reply using "remove me" as the subject.
