solution #1 that very easy, since uv's are 0-1 based solution #2 also possible, its just a question of duplicating the Plane primitive and change the uv setters
solution #3 if your project needs to be seen by player 9, max is 2800x2800 solution #4 no, there is a cliprect var in moviematerial. if defined only this region is drawn. another option is also a mix of 1 2 and 3, where you simply have a series of planes say for the ease all having 512x512 materials, and just copypixel info you have in your lib or external swf content file. if your total plane is composed like the one on your jpg, you would have 9 of these. so each tile is 256x256, which is also perfect for mipmapping. Fabrice On Apr 14, 2010, at 3:55 PM, Tain wrote: > Hi, > I am using Away3Dlite and i am trying to create a Plane with a texture > created from Tileset. > > here is a graphic representation of a an problem: > http://i44.tinypic.com/106kp3a.jpg > > Some guys already try to do this in Away3d but i haven't seen any > complete solution. > Usually discussion ended at the point i am stuck right now. > > If someone can even point me in some direction it would be great. > > Thanks > > > -- > To unsubscribe, reply using "remove me" as the subject.
