A 2D projection is a render, so just create a View3D, add a Camera
from the point where you want to view your model, and render it. If
you then want to use that render somewhere else in another 3D scene,
just draw the view to a BitmapData and use it in a BitmapMaterial.

Hope this helps

/R

On May 20, 1:19 am, CyberHawk <[email protected]> wrote:
> Is there a class or a way to load a 3D model in Away3D and create a 2D
> projection of it from a certain angle and project that onto a sprite
> and display it on the foreground scene or anywhere really? I see some
> class files in the "away3d.core.project" folder but I am really not
> sure if those are used for this purpose... :)
>
> Thanks

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