Could you elaborate on "drawing the view to a bitmap" or point me to
an example?

On May 20, 3:07 am, richardolsson <[email protected]> wrote:
> A 2D projection is a render, so just create a View3D, add a Camera
> from the point where you want to view your model, and render it. If
> you then want to use that render somewhere else in another 3D scene,
> just draw the view to a BitmapData and use it in a BitmapMaterial.
>
> Hope this helps
>
> /R
>
> On May 20, 1:19 am, CyberHawk <[email protected]> wrote:
>
>
>
> > Is there a class or a way to load a 3D model in Away3D and create a 2D
> > projection of it from a certain angle and project that onto a sprite
> > and display it on the foreground scene or anywhere really? I see some
> > class files in the "away3d.core.project" folder but I am really not
> > sure if those are used for this purpose... :)
>
> > Thanks

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