Could you elaborate on "drawing the view to a bitmap" or point me to an example?
On May 20, 3:07 am, richardolsson <[email protected]> wrote: > A 2D projection is a render, so just create a View3D, add a Camera > from the point where you want to view your model, and render it. If > you then want to use that render somewhere else in another 3D scene, > just draw the view to a BitmapData and use it in a BitmapMaterial. > > Hope this helps > > /R > > On May 20, 1:19 am, CyberHawk <[email protected]> wrote: > > > > > Is there a class or a way to load a 3D model in Away3D and create a 2D > > projection of it from a certain angle and project that onto a sprite > > and display it on the foreground scene or anywhere really? I see some > > class files in the "away3d.core.project" folder but I am really not > > sure if those are used for this purpose... :) > > > Thanks
