When i create a cube which represents the outer walls, the ground and the top of my house and export this as my house. then i create the walls and export them as a bundle and add them as mesh.collider to the tree .... would it work?
On 26 Aug., 12:40, David Lenaerts <[email protected]> wrote: > Also, what Fabrice hasn't mentioned (I think), is that you can't just add a > bunch of cubes together and hand it over to the BSP generator. "Solid" > regions (the inside of walls, the outside of the world, etc) can't contain > anything, so you can't stack intersecting cubes as walls: For > example:http://derschmale.com/bspInters.jpg > > Then one more thing, imagine being "outside the world". So if you have a > house, and that's your only region. Now imagine being outside the house. You > can't have any outside walls there. Walls basically give the bsp system the > signal that "hey, where I'm pointing, the player can go" (so only the > region between the outer and inner wall would be considered "solid"). In > other words, since that creates a link between solid space and (albeit > unintended) non-solid space: that's a leak and will cause errors. > > Hope that helps, > David > > > > On Thu, Aug 26, 2010 at 11:51 AM, le_unam <[email protected]> wrote: > > oh yes fabrice thats it ... the picture explains excatly what i did > > wrong ... thank you! > > > On 26 Aug., 10:59, Fabrice3D <[email protected]> wrote: > > > > hmmm i guess the bsp/vps doesnt recognize oter walls of a cube ... > > > > Would be lots of work just to support Cube collision don't you think??? > > :)) > > > > Of course it does. All outputs straight from Prefab are with active > > collision detection. > > > If you have played with tree booleans values, its indeed possible you > > have set it off. > > > but seeing the examples and reading the messages I think its simply > > because you do not set the collision on. > > > > > Problems come when i try to add walls into this room. > > > > K, lets let first start by the beginning. > > > > You need to have a model perfectly enclosed, the cube is an example I > > gave you to make you understand you need a perfectly enclosed "solid" model. > > > You indeed can build a room by making a simple cube and add elements to > > it... that was an example to help you understand. > > > > if you want to set collision detection per added elements, do like this: > > > > myMesh.collider = true; > > > tree.addChild(myMesh); > > > > To build a series of rooms, you need proceed otherway... Just made this > > little image to clarify a bit more. > >http://www.closier.nl/playground/bsproom.jpg > > > What you are doing is the A case, while you should build as the B case. > > > > The art is to keep the tree as simple as possible, so you add elements > > such as tables, chairs etc later on as dynamic objects. > > > Sometimes it can be wize to merge some element into the main tree. > > > > Hope it helps a bit. > > > > Fabrice > > > > On Aug 26, 2010, at 8:54 AM, le_unam wrote: > > > > > hmmm i guess the bsp/vps doesnt recognize oter walls of a cube ... > > > > only the inner ones, so that we have to build our terrain in many > > > > cubes where we walk in ... you know what i mean? maybe it is wrong but > > > > its a guess ^^ > > > > > On 26 Aug., 07:56, bebensiganteng <[email protected]> wrote: > > > >> i have the same problem > > > > >>http://labs.bebensiganteng.com/flash/prefab/ > > > > >> if you see the environment i can walk through the buildings, anybody > > > >> knows why? > > > > >> On Aug 25, 6:40 pm, le_unam <[email protected]> wrote: > > > > >>> When trying to create my building for Prefab BSP/VPS something goes > > > >>> wrong everytime. An easy room existing from only one cube with > > > >>> invertedfaces is no problem. Problems come when i try to add walls > > > >>> into this room. Fabrice showed me a link from derschmale with the > > > >>> "rules" and its okay i think i understand them, but problems are > > > >>> coming although i was following these rules. Shell i create the walls > > > >>> inside with cubes or with planes? I tried both and nothing works with > > > >>> collision detection. They are shown but i can walk trhough. Hmm maybe > > > >>> someone can give me some more guidelines. > > > > >>> Thank you! > > -- > David Lenaerts > Flash platform developerhttp://www.derschmale.com
