thats a very good question ... now i have tried my guess mentioned
below ... and it works ... still remaining the chair thing ... i dont
know how they did it ... maybe fabrice can answer this question

On 26 Aug., 09:02, bebensiganteng <[email protected]> wrote:
> i think i see what u mean, but on the hacienda sample, the chair had a
> perfect collision detection how did they do that?
>
> On Aug 26, 10:54 am, le_unam <[email protected]> wrote:
>
> > hmmm i guess the bsp/vps doesnt recognize oter walls of a cube ...
> > only the inner ones, so that we have to build our terrain in many
> > cubes where we walk in ... you know what i mean? maybe it is wrong but
> > its a guess ^^
>
> > On 26 Aug., 07:56, bebensiganteng <[email protected]> wrote:
>
> > > i have the same problem
>
> > >http://labs.bebensiganteng.com/flash/prefab/
>
> > > if you see the environment i can walk through the buildings, anybody
> > > knows why?
>
> > > On Aug 25, 6:40 pm, le_unam <[email protected]> wrote:
>
> > > > When trying to create my building for Prefab BSP/VPS something goes
> > > > wrong everytime. An easy room existing from only one cube with
> > > > invertedfaces is no problem. Problems come when i try to add walls
> > > > into this room. Fabrice showed me a link from derschmale with the
> > > > "rules" and its okay i think i understand them, but problems are
> > > > coming although i was following these rules. Shell i create the walls
> > > > inside with cubes or with planes? I tried both and nothing works with
> > > > collision detection. They are shown but i can walk trhough. Hmm maybe
> > > > someone can give me some more guidelines.
>
> > > > Thank you!

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