When you create a normal map, you are basically baking in the light and
shadows from a certain direction. So when you light up the dark side of a
normal map, it will still be dark.

-Pete

On Fri, Oct 1, 2010 at 4:52 PM, mikerz <[email protected]> wrote:

> Hi All,
>
> I have a AWD model loaded (a specially UV-mapped sphere), which I
> apply a Dot3F10BitmapMaterial to. Looks great, the lighting works
> correctly. When I rotate the model, the light moves with it. This
> doesn't make sense, given that it's a directionalLight3D which is
> added to the scene and not the model.
>
> Still, I tried a few workarounds in trying to map the light to a new
> position based on the rotating object's transform matrix ... also
> tried using sceneTransform, inverseSceneTransform and a wide range of
> similar techniques. I tried adding an empty Object3D into the rotating
> object at the light's desired, normalized direction as an automatic
> way of calculating the new direction.
>
> Nothing has worked in terms of workarounds so far; is there something
> going on "working as intended" which I'm not realizing?
>
> -Michael
>
> Any help appreciated, thank you




-- 
___________________

Actionscript 3.0 Flash 3D Graphics Engine

HTTP://AWAY3D.COM

Reply via email to