When you create a normal map, you are basically baking in the light and shadows from a certain direction. So when you light up the dark side of a normal map, it will still be dark.
-Pete On Fri, Oct 1, 2010 at 4:52 PM, mikerz <[email protected]> wrote: > Hi All, > > I have a AWD model loaded (a specially UV-mapped sphere), which I > apply a Dot3F10BitmapMaterial to. Looks great, the lighting works > correctly. When I rotate the model, the light moves with it. This > doesn't make sense, given that it's a directionalLight3D which is > added to the scene and not the model. > > Still, I tried a few workarounds in trying to map the light to a new > position based on the rotating object's transform matrix ... also > tried using sceneTransform, inverseSceneTransform and a wide range of > similar techniques. I tried adding an empty Object3D into the rotating > object at the light's desired, normalized direction as an automatic > way of calculating the new direction. > > Nothing has worked in terms of workarounds so far; is there something > going on "working as intended" which I'm not realizing? > > -Michael > > Any help appreciated, thank you -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
