:((
mr.ROB

very tnx for away3D and attention

i LOVE away3d

it works great in version 3.5 and i dont have any problem
but i have this issue in version 3.6
i cant  do not use clipping in my project because In this case i have
to render a big area and this Putting pressure to my system cpu and
this isnt well
Please solve my problem.

On Oct 5, 1:30 am, Rob Bateman <[email protected]> wrote:
> ummmm, i think unfortunately this is because Frustum and Nearfield clipping
> are removing sprites from the drawing primitives list because they are not
> properly clipped. If you can live with unclipped sprites, i can add them
> back in!
>
> Rob
>
>
>
> On Mon, Oct 4, 2010 at 7:57 AM, BioDread <[email protected]> wrote:
>
> > hello
>
> > noun sprite in the away3d 3.6 in FrustumClipping not displayed
>
> > why????
>
> >        var spr2d:DirectionalSprite;
> >        var bitMat:BitmapMaterial = new BitmapMaterial(bitData);
>
> >        for(var i:int = 0 ; i<500 ; i++)
> >        {
> >            spr2d = new DirectionalSprite(bitMat);
> >            spr2d.z = (Math.random() * 4000)+1500;
> >            spr2d.x = (Math.random()*categoryDistance)-500;
> >            spr2d.y = (Math.random()*1000)-500;
> >            particalContainer.addSprite(spr2d);
>
> >        }
>
> > tnx for attention
>
> --
> Rob Bateman
> Flash Development & Consultancy
>
> [email protected]

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