:(( mr.ROB very tnx for away3D and attention
i LOVE away3d it works great in version 3.5 and i dont have any problem but i have this issue in version 3.6 i cant do not use clipping in my project because In this case i have to render a big area and this Putting pressure to my system cpu and this isnt well Please solve my problem. On Oct 5, 1:30 am, Rob Bateman <[email protected]> wrote: > ummmm, i think unfortunately this is because Frustum and Nearfield clipping > are removing sprites from the drawing primitives list because they are not > properly clipped. If you can live with unclipped sprites, i can add them > back in! > > Rob > > > > On Mon, Oct 4, 2010 at 7:57 AM, BioDread <[email protected]> wrote: > > > hello > > > noun sprite in the away3d 3.6 in FrustumClipping not displayed > > > why???? > > > var spr2d:DirectionalSprite; > > var bitMat:BitmapMaterial = new BitmapMaterial(bitData); > > > for(var i:int = 0 ; i<500 ; i++) > > { > > spr2d = new DirectionalSprite(bitMat); > > spr2d.z = (Math.random() * 4000)+1500; > > spr2d.x = (Math.random()*categoryDistance)-500; > > spr2d.y = (Math.random()*1000)-500; > > particalContainer.addSprite(spr2d); > > > } > > > tnx for attention > > -- > Rob Bateman > Flash Development & Consultancy > > [email protected]
