I'm afraid i've no idea with this one - you'll have to send over a class
that replicates the bug as i don't get the same result here

cheers

Rob

On Wed, Oct 6, 2010 at 1:16 PM, BioDread <[email protected]> wrote:

> thank you for your attention.with your changes i see error in my
> project.this is the error
>
> RangeError: Error #1125: The index 142 is out of range 116.
>        at away3d.core.render::BasicRenderer/render()
>        at away3d.core.session::AbstractSession/render()
>        at away3d.core.session::AbstractSession/render()
>        at away3d.containers::View3D/render()
>        at BioSlider/onEnterFrame()
> RangeError: Error #1125: The index 373 is out of range 372.
>        at away3d.core.render::BasicRenderer/render()
>        at away3d.core.session::AbstractSession/render()
>        at away3d.core.session::AbstractSession/render()
>        at away3d.containers::View3D/render()
>        at BioSlider/onEnterFrame()
> RangeError: Error #1125: The index 142 is out of range 116.
>        at away3d.core.render::BasicRenderer/render()
>        at away3d.core.session::AbstractSession/render()
>        at away3d.core.session::AbstractSession/render()
>        at away3d.containers::View3D/render()
>        at BioSlider/onEnterFrame()
> RangeError: Error #1125: The index 142 is out of range 116.
>        at away3d.core.render::BasicRenderer/render()
>        at away3d.core.session::AbstractSession/render()
>        at away3d.core.session::AbstractSession/render()
>        at away3d.containers::View3D/render()
>        at BioSlider/onEnterFrame()
> RangeError: Error #1125: The index 142 is out of range 116.
>        at away3d.core.render::BasicRenderer/render()
>        at away3d.core.session::AbstractSession/render()
>        at away3d.core.session::AbstractSession/render()
>        at away3d.containers::View3D/render()
>        at BioSlider/onEnterFrame()
>
>
> with this changes all of sprite2d will be appear but they wont be
> clipping
>
> and when i want render them,all of spiret2d will add to elements
> render.
>
> do you know how can i solve my problem?
>
> In addition to i use sprite2d to making particle
>
> thanks mr.rob
>
> On Oct 5, 11:26 pm, Rob Bateman <[email protected]> wrote:
> > Hey BioDread
> >
> > try the update in the trunk - both nearfield and frustum clipping should
> > pass sprite and segment data to the renderer intact
> >
> > cheers
> >
> > Rob
> >
> >
> >
> > On Tue, Oct 5, 2010 at 7:45 AM, BioDread <[email protected]> wrote:
> > > :((
> > > mr.ROB
> >
> > > very tnx for away3D and attention
> >
> > > i LOVE away3d
> >
> > > it works great in version 3.5 and i dont have any problem
> > > but i have this issue in version 3.6
> > > i cant  do not use clipping in my project because In this case i have
> > > to render a big area and this Putting pressure to my system cpu and
> > > this isnt well
> > > Please solve my problem.
> >
> > > On Oct 5, 1:30 am, Rob Bateman <[email protected]> wrote:
> > > > ummmm, i think unfortunately this is because Frustum and Nearfield
> > > clipping
> > > > are removing sprites from the drawing primitives list because they
> are
> > > not
> > > > properly clipped. If you can live with unclipped sprites, i can add
> them
> > > > back in!
> >
> > > > Rob
> >
> > > > On Mon, Oct 4, 2010 at 7:57 AM, BioDread <[email protected]>
> wrote:
> >
> > > > > hello
> >
> > > > > noun sprite in the away3d 3.6 in FrustumClipping not displayed
> >
> > > > > why????
> >
> > > > >        var spr2d:DirectionalSprite;
> > > > >        var bitMat:BitmapMaterial = new BitmapMaterial(bitData);
> >
> > > > >        for(var i:int = 0 ; i<500 ; i++)
> > > > >        {
> > > > >            spr2d = new DirectionalSprite(bitMat);
> > > > >            spr2d.z = (Math.random() * 4000)+1500;
> > > > >            spr2d.x = (Math.random()*categoryDistance)-500;
> > > > >            spr2d.y = (Math.random()*1000)-500;
> > > > >            particalContainer.addSprite(spr2d);
> >
> > > > >        }
> >
> > > > > tnx for attention
> >
> > > > --
> > > > Rob Bateman
> > > > Flash Development & Consultancy
> >
> > > > [email protected]
> >
> > --
> > Rob Bateman
> > Flash Development & Consultancy
> >
> > [email protected]
>



-- 
Rob Bateman
Flash Development & Consultancy

[email protected]
www.infiniteturtles.co.uk
www.away3d.com

Reply via email to