So I have a question. I have some 3d model in *.3ds, when I adding it on scene where no light source, it's black. The texture on it is black. What I need to do to use this model with texture without light source?
*.as
...
model=new ObjectContainer3D();
model=(Max3DS.parse(F360, {ownCanvas:true, centerMeshes:true,
pushfront:true}) as ObjectContainer3D);
model.scale(1);
model.x=125;
model.z=125;
model.rotationX=90;
view.scene.addChild(model);
...
