great news! I'm stuck with 3.5 for now because the bend modifier isn't working with 3.6...
On Mon, Nov 8, 2010 at 3:21 PM, Darcey Lloyd <[email protected]> wrote: > Nice :) > > Cheers Rob. > > > > > On 8 November 2010 13:25, Rob Bateman <[email protected]> wrote: > >> Hey Darcey >> >> this will be rectified soon - the plan is to merge as3dmod features with >> Away3D as it is no longer being regularly maintained by its creator Bartek >> >> cheers >> >> Rob >> >> >> On Sun, Nov 7, 2010 at 3:52 AM, Darcey Lloyd <[email protected]>wrote: >> >>> Anyone got a port of AS3Dmod/plugins/away3d/Away3dMesh.as yet? >>> >>> I get no errors from the script below but it ends up blank. >>> >>> >>> package com.as3dmod.plugins.away3d { >>> import away3d.core.base.Face; >>> import away3d.core.base.Mesh; >>> import away3d.core.base.Vertex; >>> import com.as3dmod.core.FaceProxy; >>> import com.as3dmod.core.MeshProxy; >>> import com.as3dmod.core.Vector3; >>> import flash.utils.Dictionary; >>> >>> public class Away3dMesh extends MeshProxy { >>> private var awm:Mesh; >>> override public function setMesh(mesh:*):void { >>> awm = mesh as Mesh; >>> >>> var lookUp : Dictionary = new Dictionary(true); >>> var vs:Vector.<Vertex> = awm.vertices; >>> var vc:int = vs.length; >>> var ts:Vector.<Face> = awm.faces; >>> var tc:int = ts.length; >>> for (var i:int = 0; i < vc; i++) { >>> var nv:Away3dVertex = new Away3dVertex(); >>> nv.setVertex(vs[i] as Vertex); >>> vertices.push(nv); >>> lookUp[vs[i]] = nv; >>> } >>> for (i = 0; i < tc; i++) { >>> var nt:FaceProxy = new FaceProxy(); >>> trace("Face(ts[i]).vertices[0]] = " + Face(ts[i]).vertices[0] ); >>> nt.addVertex(lookUp[Face(ts[i]).vertices[0]]) >>> nt.addVertex(lookUp[Face(ts[i]).vertices[1]]) >>> nt.addVertex(lookUp[Face(ts[i]).vertices[2]]) >>> faces.push(nt); >>> } >>> } >>> override public function updateMeshPosition(p:Vector3):void { >>> awm.x += p.x; >>> awm.y += p.y; >>> awm.z += p.z; >>> } >>> } >>> } >>> >>> >>> >>> >>> >>> >>> >>> On 11 October 2010 19:55, Michael Iv <[email protected]> wrote: >>> >>>> Seems like Bend modifier causes unexpected results too >>>> >>>> >>>> On Mon, Oct 4, 2010 at 5:48 PM, Zlatko Sofić <[email protected]>wrote: >>>> >>>>> Don't have a live demo, here are some screenshots >>>>> http://img178.imageshack.us/gal.php?g=scr1x.jpg >>>>> The plane breaks while bending, the perlin modifier also not working >>>>> correctly I guess I'll have to stick with 3.5 for now... Thanks for >>>>> the help >>>>> >>>>> On Mon, Oct 4, 2010 at 4:03 PM, Guitouxx <[email protected]> wrote: >>>>> > On my portfolio I have different bend movements If you switch the >>>>> > language ort he section (test with firefox and chrome for example). >>>>> > >>>>> > On Oct 4, 9:59 am, Guitouxx <[email protected]> wrote: >>>>> >> @makc Oops, I delete the file from my server. I can reupload the >>>>> file >>>>> >> tonight (and if we resolve the sofke bug, I think we can commit the >>>>> >> new version) >>>>> >> >>>>> >> @sofke : strange because I used it for my portfolio ( >>>>> www.guitouxx.com) >>>>> >> and I seems to be ok with away 3.6 and this updated file. >>>>> >> Do you have an URL where we can see the result?? >>>>> >> >>>>> >> On Oct 4, 8:14 am, makc <[email protected]> wrote: >>>>> >> >>>>> >> > well, I dont really want to do any research, but I do have commit >>>>> >> > rights to as3dmod. so if you guys confirm that as file above fixes >>>>> the >>>>> >> > bug with latest away, I will commit it on your behalf. >>>>> >>>> >>>> >>>> >>>> -- >>>> Michael Ivanov ,Programmer >>>> Neurotech Solutions Ltd. >>>> Flex|Air |3D|Unity| >>>> www.neurotechresearch.com >>>> http://blog.alladvanced.net >>>> http://www.meetup.com/GO3D-Games-Opensource-3D/ >>>> Tel:054-4962254 >>>> [email protected] >>>> [email protected] >>>> >>>> >>> >> >> >> -- >> Rob Bateman >> Flash Development & Consultancy >> >> [email protected] >> www.infiniteturtles.co.uk >> www.away3d.com >> > >
