Take a look at 
http://away3d.com/livedocs/3.6.0_lib/away3d/materials/CompositeMaterial.html

You might use a high-resolution SWF for the road, and low-resolution
things elsewhere.  That would help some.

However, you might also consider different ways of storing / rendering
your world.  The method you have chosen will work, technically, but
will usually be either low-resolution or slow, and usually both.  And
it's going to be extra heavy on memory usage, because objects cannot
be ignored (only faces).

If you have multiple objects, each of which covers only the area it
needs to, and is designed to render at high-quality for its own little
chunk of the world, then you may be able to get better performance
with better quality and lower memory usage.  You could then also
consider using the QuadrantRenderer or other renderers that fit your
scenario.

This may improve with the "Molehill" branch, whenever that comes out,
but even then the other methods used elsewhere on the web will improve
as well, so this method you're currently using may still be slower in
comparison.  (Note that I say this not completely understanding the
BSP-tree based rendering system in Away3D 3.6, so I could be off about
the details.  But the concepts are probably still relevant, if not
exact.)

- Bibek


On Nov 9, 8:33 am, jonny <[email protected]> wrote:
> Just another thing, want to make sure im explaining my self
> correctly :)
> The view i am creating is something like this 
> one:http://i.ytimg.com/vi/FxE3FzfPuSM/0.jpg
>
> So the road you see ahead is the plane with the bitmap applied to it.
>
> Any suggestions?
>
> On Nov 9, 2:26 pm, jonny <[email protected]> wrote:
>
>
>
>
>
>
>
> > Sorry I should have mentioned this - its a first person game. You dont
> > see the car, the camera is in effect the car so its as if you are
> > looking through the windscreen. So unfortunately that wouldnt work.
>
> > On Nov 9, 2:05 pm, John <[email protected]> wrote:
>
> > > Why not turn the problem on its head, and simply make the car smaller?- 
> > > Hide quoted text -
>
> > - Show quoted text -

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