No one can help me?
On 8 Nov, 19:13, Miroku <[email protected]> wrote: > Hi everyone, > I have this little piece of code: > > board = new Board(1500,20,1500); //extends Cube > camera = new TargetCamera3D({target: board}); > camera.focus = 10; > camera.zoom = 100; > camera.z = -1500; > camera.y = 500; > > away.view.scene.addChild(board); //away it's my UIComponent > away.view.camera = camera; > > and I get this render:http://dl.dropbox.com/u/4064417/away3dboard.png > > When the code is like this: > > board = new Board(1500,20,1500); //extends Cube > camera = new TargetCamera3D({target: board}); > camera.focus = 10; > camera.zoom = 100; > camera.z = 0; > camera.y = 500; > > away.view.scene.addChild(board); //away it's my UIComponent > away.view.camera = camera; > > I get this render:http://dl.dropbox.com/u/4064417/away3dtop.png > > Instead, when it's like this: > > board = new Board(1500,20,1500); //extends Cube > camera = new TargetCamera3D({target: board}); > camera.focus = 10; > camera.zoom = 100; > camera.z = 0; > camera.y = 10; > > away.view.scene.addChild(board); //away it's my UIComponent > away.view.camera = camera; > > I get this:http://dl.dropbox.com/u/4064417/away3dtop2.jpg > > Why this behaviour? It seems that the camera does not rotate itself to > look at the target object.... > How can I solve it?
