No one can help me?

On 8 Nov, 19:13, Miroku <[email protected]> wrote:
> Hi everyone,
> I have this little piece of code:
>
> board = new Board(1500,20,1500); //extends Cube
> camera = new TargetCamera3D({target: board});
> camera.focus = 10;
> camera.zoom = 100;
> camera.z = -1500;
> camera.y = 500;
>
> away.view.scene.addChild(board); //away it's my UIComponent
> away.view.camera = camera;
>
> and I get this render:http://dl.dropbox.com/u/4064417/away3dboard.png
>
> When the code is like this:
>
> board = new Board(1500,20,1500); //extends Cube
> camera = new TargetCamera3D({target: board});
> camera.focus = 10;
> camera.zoom = 100;
> camera.z = 0;
> camera.y = 500;
>
> away.view.scene.addChild(board); //away it's my UIComponent
> away.view.camera = camera;
>
> I get this render:http://dl.dropbox.com/u/4064417/away3dtop.png
>
> Instead, when it's like this:
>
> board = new Board(1500,20,1500); //extends Cube
> camera = new TargetCamera3D({target: board});
> camera.focus = 10;
> camera.zoom = 100;
> camera.z = 0;
> camera.y = 10;
>
> away.view.scene.addChild(board); //away it's my UIComponent
> away.view.camera = camera;
>
> I get this:http://dl.dropbox.com/u/4064417/away3dtop2.jpg
>
> Why this behaviour? It seems that the camera does not rotate itself to
> look at the target object....
> How can I solve it?

Reply via email to