Do you want something like this? http://www.veritasdigitalstudios.com/Nintendo/dice/06/ im using this camera code
camera = new HoverCamera3D(); camera.distance = 200 camera.panAngle = 0; camera.tiltAngle = 89; <---- try with this, i used 89 cuz on 90 does not show anything Sorry for my english :P On Sun, Nov 14, 2010 at 5:56 PM, Miroku <[email protected]> wrote: > No one can help me? > > On 8 Nov, 19:13, Miroku <[email protected]> wrote: > > Hi everyone, > > I have this little piece of code: > > > > board = new Board(1500,20,1500); //extends Cube > > camera = new TargetCamera3D({target: board}); > > camera.focus = 10; > > camera.zoom = 100; > > camera.z = -1500; > > camera.y = 500; > > > > away.view.scene.addChild(board); //away it's my UIComponent > > away.view.camera = camera; > > > > and I get this render:http://dl.dropbox.com/u/4064417/away3dboard.png > > > > When the code is like this: > > > > board = new Board(1500,20,1500); //extends Cube > > camera = new TargetCamera3D({target: board}); > > camera.focus = 10; > > camera.zoom = 100; > > camera.z = 0; > > camera.y = 500; > > > > away.view.scene.addChild(board); //away it's my UIComponent > > away.view.camera = camera; > > > > I get this render:http://dl.dropbox.com/u/4064417/away3dtop.png > > > > Instead, when it's like this: > > > > board = new Board(1500,20,1500); //extends Cube > > camera = new TargetCamera3D({target: board}); > > camera.focus = 10; > > camera.zoom = 100; > > camera.z = 0; > > camera.y = 10; > > > > away.view.scene.addChild(board); //away it's my UIComponent > > away.view.camera = camera; > > > > I get this:http://dl.dropbox.com/u/4064417/away3dtop2.jpg > > > > Why this behaviour? It seems that the camera does not rotate itself to > > look at the target object.... > > How can I solve it? >
