_endPos.x = 0; _endPos.y = 0; _endPos.z = RANGE; _endPos.transform(_endPos, _camera.sceneTransform);
var position:Number3D = _bspHitTest.getIntersectPosition(_camera.position, _endPos); if you want project the mouse, use _view.mouse coordinates var pMouse:Number3D = _view.camera.unproject(_view.mouseX, _view.mouseY); Fabrice On Nov 15, 2010, at 11:11 PM, macgor wrote: > Hi, > > I'm trying to somehow use BSPHitTest class to get coordinates where > did I click on the wall. I can't figure it out how to use methods in > this class to get this position. I have also some dynamicaly added > planes to BSPTree and also i need to get know what plane did I hit. > > bspHit.getIntersectPosition(_view.camera.position,_view.camera.unproject(mouseX,mouseY)) > ?? > or somehow? > > > I'm too stupid to figure it out probably.... so please help anybody:) > > Regards, > > MG
