ThankYou very much! That Worked for me :)

Now I'm trying to get hited object dynamicaly added to BSPTree.

after:

_bspHitTest.getUVIntersectPosition

I do:

_bspHitTest.lastHittedMeshName

and for the first hit i usualy get the name, but for other hits alwaus
null.

Meaby there is some better way to determine hited object in BSPTree?

Thanks again,

Regards,

MG

On 16 Lis, 00:53, Fabrice3D <[email protected]> wrote:
> _endPos.x = 0;
> _endPos.y = 0;
> _endPos.z = RANGE;
> _endPos.transform(_endPos, _camera.sceneTransform);
>
> var position:Number3D = _bspHitTest.getIntersectPosition(_camera.position, 
> _endPos);
>
> if you want project the mouse, use _view.mouse coordinates
> var pMouse:Number3D = _view.camera.unproject(_view.mouseX, _view.mouseY);
>
> Fabrice
>
> On Nov 15, 2010, at 11:11 PM, macgor wrote:
>
> > Hi,
>
> > I'm trying to somehow use BSPHitTest class to get coordinates where
> > did I click on the wall. I can't figure it out how to use methods in
> > this class to get this position. I have also some dynamicaly added
> > planes to BSPTree and also i need to get know  what plane did I hit.
>
> > bspHit.getIntersectPosition(_view.camera.position,_view.camera.unproject(mouseX,mouseY))
> >  ??
> > or somehow?
>
> > I'm too stupid to figure it out probably.... so please help anybody:)
>
> > Regards,
>
> > MG

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