ThankYou very much! That Worked for me :) Now I'm trying to get hited object dynamicaly added to BSPTree.
after: _bspHitTest.getUVIntersectPosition I do: _bspHitTest.lastHittedMeshName and for the first hit i usualy get the name, but for other hits alwaus null. Meaby there is some better way to determine hited object in BSPTree? Thanks again, Regards, MG On 16 Lis, 00:53, Fabrice3D <[email protected]> wrote: > _endPos.x = 0; > _endPos.y = 0; > _endPos.z = RANGE; > _endPos.transform(_endPos, _camera.sceneTransform); > > var position:Number3D = _bspHitTest.getIntersectPosition(_camera.position, > _endPos); > > if you want project the mouse, use _view.mouse coordinates > var pMouse:Number3D = _view.camera.unproject(_view.mouseX, _view.mouseY); > > Fabrice > > On Nov 15, 2010, at 11:11 PM, macgor wrote: > > > Hi, > > > I'm trying to somehow use BSPHitTest class to get coordinates where > > did I click on the wall. I can't figure it out how to use methods in > > this class to get this position. I have also some dynamicaly added > > planes to BSPTree and also i need to get know what plane did I hit. > > > bspHit.getIntersectPosition(_view.camera.position,_view.camera.unproject(mouseX,mouseY)) > > ?? > > or somehow? > > > I'm too stupid to figure it out probably.... so please help anybody:) > > > Regards, > > > MG
