Any idea on how to fix that ? I have the same result on 2 machines . Also even that the loader works when running the app the obj loading throws error while the previous version 3.5 works ok except parsing .
Sent from my iPhone On Dec 7, 2010, at 5:52 PM, richardolsson <r...@richardolsson.se> wrote: > That's the UTF-8 BOM. I'm unsure why it shows up in Michaels file > though. Actually, looking at your Obj.as file in a hex editor, > Michael, it seems like you have the BOM repeated: > > EF BB BF EF BB BF "package"... > > I don't know how this has happened, but that could definitely be why > your version of FD fails to parse the file correctly. > > > Cheers > /R > > On Dec 7, 4:43 pm, Greg209 <caldwel...@googlemail.com> wrote: >> I've just looked at 3.6 and the trunk versions of Obj.as in >> FlashDevelop and the outliner shows everything is contained correctly >> in the Obj class e.g. the same as MD2. >> >> Even the class you pasted in seems to outline fine and the bracket >> match of the class goes all the way to the bottom as expected. >> >> The only thing I did notice on the attached version was a spurious >> character at the very start of the file, could that be messing things >> up? >> >> Greg >> >> On Dec 7, 3:05 pm, Michael Iv <explomas...@gmail.com> wrote: >> >> >> >> >> >> >> >>> Fabrice here is the comparison between MD2 loader and Obj structures. From >>> the class outline panel of Flash Builder it is clearly seen that Obj doesn't >>> wrap many of variables and methods >> >>> On Tue, Dec 7, 2010 at 4:16 PM, Michael Iv <explomas...@gmail.com> wrote: >>>> Can you send me your class? Have you tested it to load some Obj? >> >>>> On Tue, Dec 7, 2010 at 4:14 PM, Michael Iv <explomas...@gmail.com> wrote: >> >>>>> Fabrice ,I copied from the trunk browser into Away google code the Obj >>>>> class into my svn .This looks the same to what I already have. I really >>>>> don't get it because it doesn't look all right as you say.First If inside >>>>> the FlashBuilder I click + to close a block let's say of the entire class >>>>> it >>>>> doesn't wrap most of the functions including the static .And that is the >>>>> reason why Code hinting drop down list doesn't expose static load() and >>>>> parse() methods.Are you sure we are talking about the same ? >>>>> Attached here the class I am talking about. >> >>>>> On Tue, Dec 7, 2010 at 3:59 PM, Michael Iv <explomas...@gmail.com> wrote: >> >>>>>> Now when you say it to me ,I need to check if I haven't any problem with >>>>>> my svn client. >>>>>> Thanks Fabrice >> >>>>>> On Tue, Dec 7, 2010 at 3:37 PM, Fabrice3D <fabric...@gmail.com> wrote: >> >>>>>>> Just looked/reloaded... are you sure there's nothing wrong with your >>>>>>> svn client? >>>>>>> the class looks fine to me. All is within class block. >>>>>>> and its works too. >> >>>>>>> Fabrice >> >>>>>>> On Dec 7, 2010, at 1:07 PM, Michael Iv wrote: >> >>>>>>> Anybody from the dev team can comment on the state of things with Obj >>>>>>> loader? >> >>>>>>> Thanks a lot :) >> >>>>>>> On Mon, Dec 6, 2010 at 8:54 AM, Michael Iv <explomas...@gmail.com>wrote: >> >>>>>>>> Can you guys take a look at Obj loader? It was late at night when I >>>>>>>> started looking through it and was already too tired to figure out >>>>>>>> what was >>>>>>>> going on there.Now ,there is nothing wrong with my Flash Builder >>>>>>>> (concerning >>>>>>>> the fact that it doesn't allow a code hint for static parse() and >>>>>>>> load() >>>>>>>> methods). The class is a total mess. Many of the functions are outside >>>>>>>> the >>>>>>>> class block .Also there is a block of code which is outside any >>>>>>>> function >>>>>>>> .And this is it that throws me error on Obj load. I am not so sure this >>>>>>>> state is a default as I compared with other loaders and all the >>>>>>>> methods are >>>>>>>> contained by the class ,so it is the right way to be by OOP standards >>>>>>>> as far >>>>>>>> as I know .... >> >>>>>>>> Thanks a lot :) >> >>>>>>>> On Mon, Dec 6, 2010 at 2:07 AM, Fabrice3D <fabric...@gmail.com> wrote: >> >>>>>>>>> thats weird, my svn gave on it was up to date, and I'm sure I've >>>>>>>>> commited this one earlyer >>>>>>>>> reloaded whole package and indeed it was the old version, >>>>>>>>> svn is now updated for these (rotation issue for the Lite exporter >>>>>>>>> also commited) >> >>>>>>>>> Fabrice >> >>>>>>>>> On Dec 5, 2010, at 10:10 PM, Michael Iv wrote: >> >>>>>>>>> AwDataExporter-just used it and the bug is there ... >> >>>>>>>>> On Sun, Dec 5, 2010 at 10:59 PM, Fabrice3D <fabric...@gmail.com>wrote: >> >>>>>>>>>> which class exactly? >>>>>>>>>> AwayConnector uses the AwDataExporter, and it has been updated weeks >>>>>>>>>> ago... >> >>>>>>>>>> Fabrice >> >>>>>>>>>> On Dec 5, 2010, at 9:42 PM, Michael Iv wrote: >> >>>>>>>>>> Hi Guys, >>>>>>>>>> Working with AwayConnector found bug here : >>>>>>>>>> for(j=0;j<3;++j){ >> >>>>>>>>>> tmp.x = face.vertices["v"+j].x; >>>>>>>>>> tmp.y = face.vertices["v"+j].y; >>>>>>>>>> tmp.z = face.vertices["v"+j].z; >> >>>>>>>>>> aRef[j] = checkDoubles( MaV, >>>>>>>>>> (tmp.x.toFixed(4)+"/"+tmp.y.toFixed(4)+"/"+tmp.z.toFixed(4)) ); >>>>>>>>>> } >> >>>>>>>>>> Fixed it substituting with: >> >>>>>>>>>> tmp.x = face.vertices[j].x; >>>>>>>>>> tmp.y = face.vertices[j].y; >>>>>>>>>> tmp.z = face.vertices[j].z; >> >>>>>>>>>> Please if someone with access to svn can updated it .Thanks :) >> >>>>>>>>>> -- >>>>>>>>>> Michael Ivanov ,Programmer >>>>>>>>>> Neurotech Solutions Ltd. >>>>>>>>>> Flex|Air |3D|Unity| >>>>>>>>>> www.neurotechresearch.com >>>>>>>>>> http://blog.alladvanced.net >>>>>>>>>> http://www.meetup.com/GO3D-Games-Opensource-3D/ >>>>>>>>>> Tel:054-4962254 >>>>>>>>>> explomas...@gmail.com >>>>>>>>>> t...@neurotech.co.il >> >>>>>>>>> -- >>>>>>>>> Michael Ivanov ,Programmer >>>>>>>>> Neurotech Solutions Ltd. >>>>>>>>> Flex|Air |3D|Unity| >>>>>>>>> www.neurotechresearch.com >>>>>>>>> http://blog.alladvanced.net >>>>>>>>> http://www.meetup.com/GO3D-Games-Opensource-3D/ >>>>>>>>> Tel:054-4962254 >>>>>>>>> explomas...@gmail.com >>>>>>>>> t...@neurotech.co.il >> >>>>>>>> -- >>>>>>>> Michael Ivanov ,Programmer >>>>>>>> Neurotech Solutions Ltd. >>>>>>>> Flex|Air |3D|Unity| >>>>>>>> www.neurotechresearch.com >>>>>>>> http://blog.alladvanced.net >>>>>>>> http://www.meetup.com/GO3D-Games-Opensource-3D/ >>>>>>>> Tel:054-4962254 >>>>>>>> explomas...@gmail.com >>>>>>>> t...@neurotech.co.il >> >>>>>>> -- >>>>>>> Michael Ivanov ,Programmer >>>>>>> Neurotech Solutions Ltd. >>>>>>> Flex|Air |3D|Unity| >>>>>>> www.neurotechresearch.com >>>>>>> http://blog.alladvanced.net >>>>>>> http://www.meetup.com/GO3D-Games-Opensource-3D/ >>>>>>> Tel:054-4962254 >>>>>>> explomas...@gmail.com >>>>>>> t...@neurotech.co.il >> >>>>>> -- >>>>>> Michael Ivanov ,Programmer >>>>>> Neurotech Solutions Ltd. >>>>>> Flex|Air |3D|Unity| >>>>>> www.neurotechresearch.com >>>>>> http://blog.alladvanced.net >>>>>> http://www.meetup.com/GO3D-Games-Opensource-3D/ >>>>>> Tel:054-4962254 >>>>>> explomas...@gmail.com >>>>>> t...@neurotech.co.il >> >>>>> -- >>>>> Michael Ivanov ,Programmer >>>>> Neurotech Solutions Ltd. >>>>> Flex|Air |3D|Unity| >>>>> www.neurotechresearch.com >>>>> http://blog.alladvanced.net >>>>> http://www.meetup.com/GO3D-Games-Opensource-3D/ >>>>> Tel:054-4962254 >>>>> explomas...@gmail.com >>>>> t...@neurotech.co.il >> >>>> -- >>>> Michael Ivanov ,Programmer >>>> Neurotech Solutions Ltd. >>>> Flex|Air |3D|Unity| >>>> www.neurotechresearch.com >>>> http://blog.alladvanced.net >>>> http://www.meetup.com/GO3D-Games-Opensource-3D/ >>>> Tel:054-4962254 >>>> explomas...@gmail.com >>>> t...@neurotech.co.il >> >>> -- >>> Michael Ivanov ,Programmer >>> Neurotech Solutions Ltd. >>> Flex|Air >>> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup... >>> Tel:054-4962254 >>> explomas...@gmail.com >>> t...@neurotech.co.il >> >>> Snap_2010.12.07 17.03.02_001.png >>> 20KViewDownload >> >>> Snap_2010.12.07 17.03.17_002.png >>> 9KViewDownload