Any idea on how to fix that ? I have the same result on 2 machines . Also even 
that the loader works when running the app the obj loading throws error while 
the previous version 3.5 works ok except parsing . 

Sent from my iPhone

On Dec 7, 2010, at 5:52 PM, richardolsson <r...@richardolsson.se> wrote:

> That's the UTF-8 BOM. I'm unsure why it shows up in Michaels file
> though. Actually, looking at your Obj.as file in a hex editor,
> Michael, it seems like you have the BOM repeated:
> 
> EF BB BF EF BB BF "package"...
> 
> I don't know how this has happened, but that could definitely be why
> your version of FD fails to parse the file correctly.
> 
> 
> Cheers
> /R
> 
> On Dec 7, 4:43 pm, Greg209 <caldwel...@googlemail.com> wrote:
>> I've just looked at 3.6 and the trunk versions of Obj.as in
>> FlashDevelop and the outliner shows everything is contained correctly
>> in the Obj class e.g. the same as MD2.
>> 
>> Even the class you pasted in seems to outline fine and the bracket
>> match of the class goes all the way to the bottom as expected.
>> 
>> The only thing I did notice on the attached version was a spurious
>> character at the very start of the file, could that be messing things
>> up?
>> 
>> Greg
>> 
>> On Dec 7, 3:05 pm, Michael Iv <explomas...@gmail.com> wrote:
>> 
>> 
>> 
>> 
>> 
>> 
>> 
>>> Fabrice here is the comparison between MD2 loader and Obj structures. From
>>> the class outline panel of Flash Builder it is clearly seen that Obj doesn't
>>> wrap many of variables and methods
>> 
>>> On Tue, Dec 7, 2010 at 4:16 PM, Michael Iv <explomas...@gmail.com> wrote:
>>>> Can you send me your class? Have you tested it to load some Obj?
>> 
>>>> On Tue, Dec 7, 2010 at 4:14 PM, Michael Iv <explomas...@gmail.com> wrote:
>> 
>>>>> Fabrice ,I copied from the trunk browser into Away google code the Obj
>>>>> class into my svn .This looks the same to what I already have. I really
>>>>> don't get it because it doesn't look all right as you say.First If inside
>>>>> the FlashBuilder I click + to close a block let's say of the entire class 
>>>>> it
>>>>> doesn't wrap most of the functions including the static .And that is the
>>>>> reason why Code hinting drop down list doesn't expose static load() and
>>>>> parse() methods.Are you sure we are talking about the same ?
>>>>> Attached here the class I am talking about.
>> 
>>>>> On Tue, Dec 7, 2010 at 3:59 PM, Michael Iv <explomas...@gmail.com> wrote:
>> 
>>>>>> Now when you say it to me ,I need to check if I haven't any problem with
>>>>>> my svn client.
>>>>>> Thanks Fabrice
>> 
>>>>>> On Tue, Dec 7, 2010 at 3:37 PM, Fabrice3D <fabric...@gmail.com> wrote:
>> 
>>>>>>> Just looked/reloaded...  are you sure there's nothing wrong with your
>>>>>>> svn client?
>>>>>>> the class looks fine to me. All is within class block.
>>>>>>> and its works too.
>> 
>>>>>>> Fabrice
>> 
>>>>>>> On Dec 7, 2010, at 1:07 PM, Michael Iv wrote:
>> 
>>>>>>> Anybody from the dev team can comment on the state of things with Obj
>>>>>>> loader?
>> 
>>>>>>> Thanks a lot :)
>> 
>>>>>>> On Mon, Dec 6, 2010 at 8:54 AM, Michael Iv <explomas...@gmail.com>wrote:
>> 
>>>>>>>> Can you guys take a look at Obj loader? It was late at night when I
>>>>>>>> started looking through it and was already too tired to figure out 
>>>>>>>> what was
>>>>>>>> going on there.Now ,there is nothing wrong with my Flash Builder 
>>>>>>>> (concerning
>>>>>>>> the fact that it doesn't allow a code hint for static parse() and 
>>>>>>>> load()
>>>>>>>> methods). The class is a total mess. Many of the functions are outside 
>>>>>>>> the
>>>>>>>> class block .Also there is a block of code which is outside any 
>>>>>>>> function
>>>>>>>> .And this is it that throws me error on Obj load. I am not so sure this
>>>>>>>> state is a default as I compared with other loaders and all the 
>>>>>>>> methods are
>>>>>>>> contained by the class ,so it is the right way to be by OOP standards 
>>>>>>>> as far
>>>>>>>> as I know ....
>> 
>>>>>>>> Thanks a lot :)
>> 
>>>>>>>> On Mon, Dec 6, 2010 at 2:07 AM, Fabrice3D <fabric...@gmail.com> wrote:
>> 
>>>>>>>>> thats weird, my svn gave on it was up to date, and I'm sure I've
>>>>>>>>> commited this one earlyer
>>>>>>>>> reloaded whole package and indeed it was the old version,
>>>>>>>>> svn is now updated for these (rotation issue for the Lite exporter
>>>>>>>>> also commited)
>> 
>>>>>>>>> Fabrice
>> 
>>>>>>>>> On Dec 5, 2010, at 10:10 PM, Michael Iv wrote:
>> 
>>>>>>>>> AwDataExporter-just used it and the bug is there ...
>> 
>>>>>>>>> On Sun, Dec 5, 2010 at 10:59 PM, Fabrice3D <fabric...@gmail.com>wrote:
>> 
>>>>>>>>>> which class exactly?
>>>>>>>>>> AwayConnector uses the AwDataExporter, and it has been updated weeks
>>>>>>>>>> ago...
>> 
>>>>>>>>>> Fabrice
>> 
>>>>>>>>>> On Dec 5, 2010, at 9:42 PM, Michael Iv wrote:
>> 
>>>>>>>>>> Hi Guys,
>>>>>>>>>> Working with AwayConnector found bug here :
>>>>>>>>>> for(j=0;j<3;++j){
>> 
>>>>>>>>>>                        tmp.x =  face.vertices["v"+j].x;
>>>>>>>>>>                         tmp.y =  face.vertices["v"+j].y;
>>>>>>>>>>                         tmp.z =  face.vertices["v"+j].z;
>> 
>>>>>>>>>>                         aRef[j] = checkDoubles( MaV,
>>>>>>>>>> (tmp.x.toFixed(4)+"/"+tmp.y.toFixed(4)+"/"+tmp.z.toFixed(4)) );
>>>>>>>>>>                     }
>> 
>>>>>>>>>> Fixed it substituting with:
>> 
>>>>>>>>>>                         tmp.x =  face.vertices[j].x;
>>>>>>>>>>                         tmp.y =  face.vertices[j].y;
>>>>>>>>>>                         tmp.z =  face.vertices[j].z;
>> 
>>>>>>>>>> Please if someone with access to svn can updated it .Thanks :)
>> 
>>>>>>>>>> --
>>>>>>>>>> Michael Ivanov ,Programmer
>>>>>>>>>> Neurotech Solutions Ltd.
>>>>>>>>>> Flex|Air |3D|Unity|
>>>>>>>>>> www.neurotechresearch.com
>>>>>>>>>> http://blog.alladvanced.net
>>>>>>>>>> http://www.meetup.com/GO3D-Games-Opensource-3D/
>>>>>>>>>> Tel:054-4962254
>>>>>>>>>> explomas...@gmail.com
>>>>>>>>>> t...@neurotech.co.il
>> 
>>>>>>>>> --
>>>>>>>>> Michael Ivanov ,Programmer
>>>>>>>>> Neurotech Solutions Ltd.
>>>>>>>>> Flex|Air |3D|Unity|
>>>>>>>>> www.neurotechresearch.com
>>>>>>>>> http://blog.alladvanced.net
>>>>>>>>> http://www.meetup.com/GO3D-Games-Opensource-3D/
>>>>>>>>> Tel:054-4962254
>>>>>>>>> explomas...@gmail.com
>>>>>>>>> t...@neurotech.co.il
>> 
>>>>>>>> --
>>>>>>>> Michael Ivanov ,Programmer
>>>>>>>> Neurotech Solutions Ltd.
>>>>>>>> Flex|Air |3D|Unity|
>>>>>>>> www.neurotechresearch.com
>>>>>>>> http://blog.alladvanced.net
>>>>>>>> http://www.meetup.com/GO3D-Games-Opensource-3D/
>>>>>>>> Tel:054-4962254
>>>>>>>> explomas...@gmail.com
>>>>>>>> t...@neurotech.co.il
>> 
>>>>>>> --
>>>>>>> Michael Ivanov ,Programmer
>>>>>>> Neurotech Solutions Ltd.
>>>>>>> Flex|Air |3D|Unity|
>>>>>>> www.neurotechresearch.com
>>>>>>> http://blog.alladvanced.net
>>>>>>> http://www.meetup.com/GO3D-Games-Opensource-3D/
>>>>>>> Tel:054-4962254
>>>>>>> explomas...@gmail.com
>>>>>>> t...@neurotech.co.il
>> 
>>>>>> --
>>>>>> Michael Ivanov ,Programmer
>>>>>> Neurotech Solutions Ltd.
>>>>>> Flex|Air |3D|Unity|
>>>>>> www.neurotechresearch.com
>>>>>> http://blog.alladvanced.net
>>>>>> http://www.meetup.com/GO3D-Games-Opensource-3D/
>>>>>> Tel:054-4962254
>>>>>> explomas...@gmail.com
>>>>>> t...@neurotech.co.il
>> 
>>>>> --
>>>>> Michael Ivanov ,Programmer
>>>>> Neurotech Solutions Ltd.
>>>>> Flex|Air |3D|Unity|
>>>>> www.neurotechresearch.com
>>>>> http://blog.alladvanced.net
>>>>> http://www.meetup.com/GO3D-Games-Opensource-3D/
>>>>> Tel:054-4962254
>>>>> explomas...@gmail.com
>>>>> t...@neurotech.co.il
>> 
>>>> --
>>>> Michael Ivanov ,Programmer
>>>> Neurotech Solutions Ltd.
>>>> Flex|Air |3D|Unity|
>>>> www.neurotechresearch.com
>>>> http://blog.alladvanced.net
>>>> http://www.meetup.com/GO3D-Games-Opensource-3D/
>>>> Tel:054-4962254
>>>> explomas...@gmail.com
>>>> t...@neurotech.co.il
>> 
>>> --
>>> Michael Ivanov ,Programmer
>>> Neurotech Solutions Ltd.
>>> Flex|Air 
>>> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup...
>>> Tel:054-4962254
>>> explomas...@gmail.com
>>> t...@neurotech.co.il
>> 
>>>  Snap_2010.12.07 17.03.02_001.png
>>> 20KViewDownload
>> 
>>>  Snap_2010.12.07 17.03.17_002.png
>>> 9KViewDownload

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