Yes guys something is wrong with my Flash Builder4 ,checking this issue with Flex Builder 3 and FlashDevelop and there Obj class looks intact . But another problems remains and that is Obj loader doesn't work I tried to track down a possible bug . I can see that the problem comes after the load finish of mtl. Somehow in this block :
switch (trunk[0]) { case "newmtl": _materialData = _materialLibrary.getMaterial(trunk[1]); break; case "map_Kd": _materialData which in the beginning contains data becomes null and all the thing crashes.Now I wanted to check why _materialLibrary.getMaterial(trunk[1]); returns null and found it returns not null but a string instead of MaterialData as it is clearly seen from the function itself: public function getMaterial(name:String):MaterialData { //return if material exists if (this[name]) return this[name]; ////--->name is a string not a MaterialData Debug.warning("Material '" + name + "' does not exist"); return null; } Can anybody please take a look at this as I am not a big expert on parsers. Thanks a lot. On Tue, Dec 7, 2010 at 6:12 PM, Greg209 <caldwel...@googlemail.com> wrote: > Oh and yes, I do get the code completion for load and parse. > > Greg > > On Dec 7, 4:04 pm, Greg209 <caldwel...@googlemail.com> wrote: > > I'm going through the google-groups interface so can't do attachments > > but the code is a straight cut-n-paste from the web svn interface > > at .... > > > > http://away3d.googlecode.com/svn/trunk/fp10/Away3D/src/away3d/loaders... > > > > Greg > > > > On Dec 7, 3:52 pm, richardolsson <r...@richardolsson.se> wrote: > > > > > > > > > > > > > > > > > That's the UTF-8 BOM. I'm unsure why it shows up in Michaels file > > > though. Actually, looking at your Obj.as file in a hex editor, > > > Michael, it seems like you have the BOM repeated: > > > > > EF BB BF EF BB BF "package"... > > > > > I don't know how this has happened, but that could definitely be why > > > your version of FD fails to parse the file correctly. > > > > > Cheers > > > /R > > > > > On Dec 7, 4:43 pm, Greg209 <caldwel...@googlemail.com> wrote: > > > > > > I've just looked at 3.6 and the trunk versions of Obj.as in > > > > FlashDevelop and the outliner shows everything is contained correctly > > > > in the Obj class e.g. the same as MD2. > > > > > > Even the class you pasted in seems to outline fine and the bracket > > > > match of the class goes all the way to the bottom as expected. > > > > > > The only thing I did notice on the attached version was a spurious > > > > character at the very start of the file, could that be messing things > > > > up? > > > > > > Greg > > > > > > On Dec 7, 3:05 pm, Michael Iv <explomas...@gmail.com> wrote: > > > > > > > Fabrice here is the comparison between MD2 loader and Obj > structures. From > > > > > the class outline panel of Flash Builder it is clearly seen that > Obj doesn't > > > > > wrap many of variables and methods > > > > > > > On Tue, Dec 7, 2010 at 4:16 PM, Michael Iv <explomas...@gmail.com> > wrote: > > > > > > Can you send me your class? Have you tested it to load some Obj? > > > > > > > > On Tue, Dec 7, 2010 at 4:14 PM, Michael Iv < > explomas...@gmail.com> wrote: > > > > > > > >> Fabrice ,I copied from the trunk browser into Away google code > the Obj > > > > > >> class into my svn .This looks the same to what I already have. I > really > > > > > >> don't get it because it doesn't look all right as you say.First > If inside > > > > > >> the FlashBuilder I click + to close a block let's say of the > entire class it > > > > > >> doesn't wrap most of the functions including the static .And > that is the > > > > > >> reason why Code hinting drop down list doesn't expose static > load() and > > > > > >> parse() methods.Are you sure we are talking about the same ? > > > > > >> Attached here the class I am talking about. > > > > > > > >> On Tue, Dec 7, 2010 at 3:59 PM, Michael Iv < > explomas...@gmail.com> wrote: > > > > > > > >>> Now when you say it to me ,I need to check if I haven't any > problem with > > > > > >>> my svn client. > > > > > >>> Thanks Fabrice > > > > > > > >>> On Tue, Dec 7, 2010 at 3:37 PM, Fabrice3D <fabric...@gmail.com> > wrote: > > > > > > > >>>> Just looked/reloaded... are you sure there's nothing wrong > with your > > > > > >>>> svn client? > > > > > >>>> the class looks fine to me. All is within class block. > > > > > >>>> and its works too. > > > > > > > >>>> Fabrice > > > > > > > >>>> On Dec 7, 2010, at 1:07 PM, Michael Iv wrote: > > > > > > > >>>> Anybody from the dev team can comment on the state of things > with Obj > > > > > >>>> loader? > > > > > > > >>>> Thanks a lot :) > > > > > > > >>>> On Mon, Dec 6, 2010 at 8:54 AM, Michael Iv < > explomas...@gmail.com>wrote: > > > > > > > >>>>> Can you guys take a look at Obj loader? It was late at night > when I > > > > > >>>>> started looking through it and was already too tired to > figure out what was > > > > > >>>>> going on there.Now ,there is nothing wrong with my Flash > Builder (concerning > > > > > >>>>> the fact that it doesn't allow a code hint for static parse() > and load() > > > > > >>>>> methods). The class is a total mess. Many of the functions > are outside the > > > > > >>>>> class block .Also there is a block of code which is outside > any function > > > > > >>>>> .And this is it that throws me error on Obj load. I am not so > sure this > > > > > >>>>> state is a default as I compared with other loaders and all > the methods are > > > > > >>>>> contained by the class ,so it is the right way to be by OOP > standards as far > > > > > >>>>> as I know .... > > > > > > > >>>>> Thanks a lot :) > > > > > > > >>>>> On Mon, Dec 6, 2010 at 2:07 AM, Fabrice3D < > fabric...@gmail.com> wrote: > > > > > > > >>>>>> thats weird, my svn gave on it was up to date, and I'm sure > I've > > > > > >>>>>> commited this one earlyer > > > > > >>>>>> reloaded whole package and indeed it was the old version, > > > > > >>>>>> svn is now updated for these (rotation issue for the Lite > exporter > > > > > >>>>>> also commited) > > > > > > > >>>>>> Fabrice > > > > > > > >>>>>> On Dec 5, 2010, at 10:10 PM, Michael Iv wrote: > > > > > > > >>>>>> AwDataExporter-just used it and the bug is there ... > > > > > > > >>>>>> On Sun, Dec 5, 2010 at 10:59 PM, Fabrice3D < > fabric...@gmail.com>wrote: > > > > > > > >>>>>>> which class exactly? > > > > > >>>>>>> AwayConnector uses the AwDataExporter, and it has been > updated weeks > > > > > >>>>>>> ago... > > > > > > > >>>>>>> Fabrice > > > > > > > >>>>>>> On Dec 5, 2010, at 9:42 PM, Michael Iv wrote: > > > > > > > >>>>>>> Hi Guys, > > > > > >>>>>>> Working with AwayConnector found bug here : > > > > > >>>>>>> for(j=0;j<3;++j){ > > > > > > > >>>>>>> tmp.x = face.vertices["v"+j].x; > > > > > >>>>>>> tmp.y = face.vertices["v"+j].y; > > > > > >>>>>>> tmp.z = face.vertices["v"+j].z; > > > > > > > >>>>>>> aRef[j] = checkDoubles( MaV, > > > > > >>>>>>> > (tmp.x.toFixed(4)+"/"+tmp.y.toFixed(4)+"/"+tmp.z.toFixed(4)) ); > > > > > >>>>>>> } > > > > > > > >>>>>>> Fixed it substituting with: > > > > > > > >>>>>>> tmp.x = face.vertices[j].x; > > > > > >>>>>>> tmp.y = face.vertices[j].y; > > > > > >>>>>>> tmp.z = face.vertices[j].z; > > > > > > > >>>>>>> Please if someone with access to svn can updated it .Thanks > :) > > > > > > > >>>>>>> -- > > > > > >>>>>>> Michael Ivanov ,Programmer > > > > > >>>>>>> Neurotech Solutions Ltd. > > > > > >>>>>>> Flex|Air |3D|Unity| > > > > > >>>>>>>www.neurotechresearch.com > > > > > >>>>>>>http://blog.alladvanced.net > > > > > >>>>>>>http://www.meetup.com/GO3D-Games-Opensource-3D/ > > > > > >>>>>>> Tel:054-4962254 > > > > > >>>>>>> explomas...@gmail.com > > > > > >>>>>>> t...@neurotech.co.il > > > > > > > >>>>>> -- > > > > > >>>>>> Michael Ivanov ,Programmer > > > > > >>>>>> Neurotech Solutions Ltd. > > > > > >>>>>> Flex|Air |3D|Unity| > > > > > >>>>>>www.neurotechresearch.com > > > > > >>>>>>http://blog.alladvanced.net > > > > > >>>>>>http://www.meetup.com/GO3D-Games-Opensource-3D/ > > > > > >>>>>> Tel:054-4962254 > > > > > >>>>>> explomas...@gmail.com > > > > > >>>>>> t...@neurotech.co.il > > > > > > > >>>>> -- > > > > > >>>>> Michael Ivanov ,Programmer > > > > > >>>>> Neurotech Solutions Ltd. > > > > > >>>>> Flex|Air |3D|Unity| > > > > > >>>>>www.neurotechresearch.com > > > > > >>>>>http://blog.alladvanced.net > > > > > >>>>>http://www.meetup.com/GO3D-Games-Opensource-3D/ > > > > > >>>>> Tel:054-4962254 > > > > > >>>>> explomas...@gmail.com > > > > > >>>>> t...@neurotech.co.il > > > > > > > >>>> -- > > > > > >>>> Michael Ivanov ,Programmer > > > > > >>>> Neurotech Solutions Ltd. > > > > > >>>> Flex|Air |3D|Unity| > > > > > >>>>www.neurotechresearch.com > > > > > >>>>http://blog.alladvanced.net > > > > > >>>>http://www.meetup.com/GO3D-Games-Opensource-3D/ > > > > > >>>> Tel:054-4962254 > > > > > >>>> explomas...@gmail.com > > > > > >>>> t...@neurotech.co.il > > > > > > > >>> -- > > > > > >>> Michael Ivanov ,Programmer > > > > > >>> Neurotech Solutions Ltd. > > > > > >>> Flex|Air |3D|Unity| > > > > > >>>www.neurotechresearch.com > > > > > >>>http://blog.alladvanced.net > > > > > >>>http://www.meetup.com/GO3D-Games-Opensource-3D/ > > > > > >>> Tel:054-4962254 > > > > > >>> explomas...@gmail.com > > > > > >>> t...@neurotech.co.il > > > > > > > >> -- > > > > > >> Michael Ivanov ,Programmer > > > > > >> Neurotech Solutions Ltd. > > > > > >> Flex|Air |3D|Unity| > > > > > >>www.neurotechresearch.com > > > > > >>http://blog.alladvanced.net > > > > > >>http://www.meetup.com/GO3D-Games-Opensource-3D/ > > > > > >> Tel:054-4962254 > > > > > >> explomas...@gmail.com > > > > > >> t...@neurotech.co.il > > > > > > > > -- > > > > > > Michael Ivanov ,Programmer > > > > > > Neurotech Solutions Ltd. > > > > > > Flex|Air |3D|Unity| > > > > > >www.neurotechresearch.com > > > > > >http://blog.alladvanced.net > > > > > >http://www.meetup.com/GO3D-Games-Opensource-3D/ > > > > > > Tel:054-4962254 > > > > > > explomas...@gmail.com > > > > > > t...@neurotech.co.il > > > > > > > -- > > > > > Michael Ivanov ,Programmer > > > > > Neurotech Solutions Ltd. > > > > > Flex|Air > |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup... > > > > > Tel:054-4962254 > > > > > explomas...@gmail.com > > > > > t...@neurotech.co.il > > > > > > > Snap_2010.12.07 17.03.02_001.png > > > > > 20KViewDownload > > > > > > > Snap_2010.12.07 17.03.17_002.png > > > > > 9KViewDownload > -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net http://www.meetup.com/GO3D-Games-Opensource-3D/ Tel:054-4962254 explomas...@gmail.com t...@neurotech.co.il